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resource research Informal/Formal Connections
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Aaron Wilson Mayra Ortiz Xiaohui Wang Sergey Grigorian
resource project Public Programs
The University of Montana spectrUM Discovery Area will implement “Making Across Montana” —a project to engage K–12 students and teachers in rural and tribal communities with making and tinkering. In collaboration with K–12 education partners in the rural Bitterroot Valley and on the Flathead Indian Reservation, the museum will develop a mobile making and tinkering exhibition and education program. The exhibition will be able to travel to K–12 schools statewide. The project team will develop a K–12 teacher professional development workshop, along with accompanying curriculum resources and supplies. The traveling program and related materials will build schools’ capacity to incorporate making and tinkering—and informal STEM experiences more broadly—into their teaching.
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TEAM MEMBERS: Jessie Herbert-Meny
resource project Public Programs
Operation Full STEAM is an exploratory outreach project of the Cade Museum designed to close achievement gaps for underserved elementary school students in Alachua County, Florida. It provides hands-on learning experiences in science, technology, engineering, art, and math (STEAM) for students as they move from second to fifth grade in three Title I schools. The museum is implementing the project in collaboration with the Alachua County School District and corporate and community partners. This phase of the project will see the students through 4th and 5th grade where standard 5th grade science testing in the schools will measure the impact of the program. In addition to improving academic performance, the project aims to cultivate greater interest in STEAM disciplines among students from culturally and socioeconomically diverse backgrounds, inspire the pursuit of further education, and contribute to a more inclusive and equitable innovation economy.
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TEAM MEMBERS: Leslie Walker
resource project Public Programs
Stark inequities evident in the low representation of Black women in Science, Technology, Engineering, Mathematics, and Medicine (STEMM) careers persist despite considerable investment in the diversification of the education-to-workplace STEMM pipeline. College participation rates of Black women measure 4-5% of all degrees in biological and physical sciences, 2-3% of degrees in computer science and math, and roughly 1% in engineering. Ultimately, Black women make up only 2.5% of the workforce in STEMM-related fields, indicating that they chronically experience stalled professional advancement. Because there are so few longitudinal studies in either formal or informal settings, educators and researchers lack critical insights into why BA/BS credentialed Black women drop out of STEMM careers at high rates upon entering the workforce. This Research in Service to Practice project will conduct a longitudinal examination of key professional outcomes and life trajectories among adult Black women who enrolled Women in Natural Sciences (WINS), a 40-year-old out-of-school time (OST) high school STEM enrichment program. Prior research on WINS documents that alumnae outperform national averages on all metrics related to STEMM advancement up through college graduation. This study will test the hypothesis that such success continues for these cohorts as they pursue life goals and navigate the workforce. Findings from this study will promote the progress of science, pivotal to NSF’s mission as the project builds knowledge about supportive and frustrating factors for Black women in STEMM careers. Strategic impact lies in the novel participant-centered research methods that amplify Black women’s voices and increase both accuracy and equity in informal STEM learning research.

This research probes the experiences of Black women at a critical phase of their workforce participation when BS/BA credentialed WINS alumnae establish their careers (ages 26-46). The team will conduct a longitudinal comparative case study of outcomes and life trajectories among 20 years of WINS cohorts (1995-2015). Research questions include (1) What do the life-journey narratives of WINS alumnae in adulthood reveal about influential factors in the socio-cultural ecological systems of Black women in STEMM? (2) What are the long-term outcomes among WINS women regarding education, STEMM and other careers, socio-economic status, and STEMM self-efficacy and interest? How do these vary? (3) What salient program elements in WINS are highlighted in alumnae narratives as relevant to Black women’s experiences in adulthood? How do these associations vary? (4) How do selected outcomes (stated in RQ2) and life story narratives among non-enrolled applicants compare to program alumnae? and (5) How do salient components in the WINS program associate with socio-cultural factors in regard to Black women’s careers and other life goals? Participants include 100 Black WINS alumnae as an intervention group and a matched comparison group of 100 Black women who successfully applied to the WINS program but did not or could not enroll. Measurable life outcomes and life trajectory narratives with maps of experiences from both groups will be studied via a convergent mixed methods design inclusive of quantitative and qualitative analyses. Comparisons of outcomes and trajectories will be made between the study groups. Further, associations between alumnae’s long-term outcomes and how they correlate their WINS experiences with other socio-cultural factors in their lives will be identified. It is anticipated that findings will challenge extant knowledge and pinpoint the most effective characteristics of and appropriate measures for studying lasting impacts of OST STEMM programs for Black women and girls. The project is positioned to contribute substantially to national efforts to increase participation of Black women in STEMM.
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TEAM MEMBERS: Ayana Allen-Handy Jacqueline Genovesi Loni Tabb
resource project Public Programs
Science identity has been shown to be a necessary precondition to academic success and persistence in science trajectories. Further, science identities are formed, in large part, due to the kinds of access, real or perceived, that (racialized) learners have to science spaces. For Black and Latinx youth, in particular, mainstream ideas of science as a discipline and as a culture in the US recognize and support certain learners and marginalize others. Without developing identities as learners who can do science, or can become future scientists, these young people are not likely to pursue careers in any scientific field. There are demonstrable links between positive science identities and the material and social resources provided by particular places. Thus, whether young people can see themselves as scientists, or even feel that they have access to science practices, also depends on where they are learning it. The overarching goal of this project is to broaden participation of Black and Latinx youth in science by deepening our understanding of both science identities and how science learning spaces may be better designed to support the development of positive science identities of these learners. By deepening the field’s knowledge of how science learning spaces shape science identities, science educators can design more equitable learning spaces that leverage the spatial aspects of program location, culturally relevant curriculum, and participants’ lived experiences. A more expansive understanding of positive science identities allows educators to recognize these in Black and Latinx learners, and direct their continued science engagements accordingly, as positive identities lead to greater persistence in science. This project is a collaboration between researchers at New York University and those at a New York City informal science organization, BioBus. It is funded by the Advancing Informal STEM Learning (AISL) Program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

This participatory design research project will compare three different formats, in different settings, of afterschool science programming for middle schoolers: one located in a lab space on the campus of a nearby university, one located in the public middle school building of participating students, and one aboard a mobile science lab. For purposes of this study, the construct of “setting” refers to the dimensions of geographic location, built physical environment, and material resources. Setting is not static, but instead social and relational: it is dynamically (co)constructed and experienced in activity by individuals and in interaction by groups of individuals. Therefore, the three BioBus programming types allow for productive comparison not only because of their different geographic locations, built environments, and material resources (e.g., scientific tools), but also the existing relationships learners may have with these places, as well as the instructional designs and pedagogical practices that BioBus teaching scientists use in each. This project uses a design-based research approach to answer the following research questions: (1) How do the settings of science learning shape science identity development? What are different positive science identities that may emerge from these relationships? And (2) What are ways to leverage different spatial aspects of informal science programming and instruction to support positive science identities? The study uses ethnographic and micro-analytic methods to develop better understandings of the relationships between setting and science identity development, uncover a broad range of types of positive science identities taken up by our Black and Latinx students, and inform informal science education to design for and leverage spatial aspects of programming and instruction. Findings will contribute to a systematic knowledge base bringing together spatial aspects of informal science education and science identity and identity development, and provide new tools for informal science educators, including design principles for incorporating spatial factors into program and lesson planning.
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TEAM MEMBERS: Jasmine Ma Latasha Wright Roya Heydari
resource project Informal/Formal Connections
This project is expanding an effective mobile making program to achieve sustainable, widespread impact among underserved youth. Making is a design-based, participant-driven endeavor that is based on a learning by doing pedagogy. For nearly a decade, California State University San Marcos has operated out-of-school making programs for bringing both equipment and university student facilitators to the sites in under-served communities. In collaboration with four other CSU campuses, this project will expand along four dimensions: (a) adding community sites in addition to school sites (b) adding rural contexts in addition to urban/suburban, (c) adding hybrid and online options in addition to in-person), and (d) including future teachers as facilitators in addition to STEM undergraduates. The program uses design thinking as a framework to engage participants in addressing real-world problems that are personally and socially meaningful. Participants will use low- and high-tech tools, such as circuity, coding, and robotics to engage in activities that respond to design challenges. A diverse group of university students will lead weekly, 90-minute activities and serve as near-peer mentors, providing a connection to the university for the youth participants, many of whom will be first-generation college students. The project will significantly expand the Mobile Making program from 12 sites in North San Diego County to 48 sites across California, with nearly 2,000 university facilitators providing 12 hours of programming each year to over 10,000 underserved youth (grades 4th through 8th) during the five-year timeline.

The project research will examine whether the additional sites and program variations result in positive youth and university student outcomes. For youth in grades 4 through 8, the project will evaluate impacts including sustained interest in making and STEM, increased self-efficacy in making and STEM, and a greater sense that making and STEM are relevant to their lives. For university student facilitators, the project will investigate impacts including broadened technical skills, increased leadership and 21st century skills, and increased lifelong interest in STEM outreach/informal science education. Multiple sources of data will be used to research the expanded Mobile Making program's impact on youth and undergraduate participants, compare implementation sites, and understand the program's efficacy when across different communities with diverse learner populations. A mixed methods approach that leverages extant data (attendance numbers, student artifacts), surveys, focus groups, making session feedback forms, observations, and field notes will together be used to assess youth and university student participant outcomes. The project will disaggregate data based on gender, race/ethnicity, grade level, and site to understand the Mobile Making program's impact on youth participants at multiple levels across contexts. The project will further compare findings from different types of implementation sites (e.g., school vs. library), learner groups, (e.g., middle vs. upper elementary students), and facilitator groups (e.g., STEM majors vs. future teachers). This will enable the project to conduct cross-case comparisons between CSU campuses. Project research will also compare findings from urban and rural school sites as well as based on the modality of teaching and learning (e.g., in-person vs. online). The mobile making program activities, project research, and a toolkit for implementing a Mobile maker program will be widely disseminated to researchers, educators, and out-of-school programs.
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TEAM MEMBERS: Edward Price Frank Gomez James Marshall Sinem Siyahhan James Kisiel Heather Macias Jessica Jensen Jasmine Nation Alexandria Hansen Myunghwan Shin
resource project Public Programs
The Dunes Center will provide in-class instruction and field trip activities focused on coastal restoration and community education on water quality for over 300 5th-graders at Guadalupe’s Kermit McKenzie Intermediate School. Through science experiments and hands-on experiences, students will learn how ecosystems function and explore watershed characteristics. Intended to supplement current local science education and reach underserved, rural, Latinx students, the “Explore the Coast” program will help students understand how human actions can affect the environment, promote pollution prevention in the community, and aspire to higher education in the field of science.
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TEAM MEMBERS: Alexis Elias
resource project Public Programs
Hanohano o Oahu: The Geology and Moolelo of Kona to Ewa project will provide learning opportunities for 500 fourth grade students and their teachers from ten public schools located in central and leeward Oahu, Hawaii. A geology unit will be developed that includes a 90-minute class presentation, hands-on classroom activities, a Discovery Box to extend learning opportunities, and a full-day (5-hour) field trip experience. The multi-stop bus tour will be centered on the moku (district) of Kona and Ewa and highlight significant Oahu cultural sites, their moolelo (stories, history) and geology. A culture-based student activity booklet, hands-on activities, and other education materials will also be developed for the unit. The project will target rural communities with underserved families, large Hawaiian homestead neighborhoods, and little access to museum services. Participation in the programming will provide students and teachers with a better understanding of the connection between scientific information and Hawaiian knowledge.
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TEAM MEMBERS: Mahealani Merryman
resource project Public Programs
The Lewis H. Latimer House Museum will develop a more cohesive education program that reflects both the museum's resources and the needs of local schools. The museum's deputy director and Tinkering Lab educator will work together to design a curriculum that meets current New York State and city standards, enabling the museum to more effectively serve schools in the community with object-based learning experiences. Packets of educational materials will be developed and made available for school teachers to download and use in their classrooms prior to and following visits to the museum. Target schools will be actively involved in the process of testing and utilizing the products. Project results will be shared with internal and external stakeholders to sustain long-term improvement and enhance institutional capacity.
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TEAM MEMBERS: Ran Yan
resource research Public Programs
In this paper, we report ethnicity trends in student participation and experience in high school science and engineering fair (SEFs). SEF participation showed significant ethnic diversity. For survey students, the approximate distribution was Asian-32%; Black-11%; Hispanic-20%; White-33%; Other-3%. Comparing the SEF level at which students competed from school to district to region to state levels, we observed that black students made up only 4.5% of the students who participated in SEF beyond the school level, whereas students from other ethnic groups were more equally represented at all
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TEAM MEMBERS: Frederick Grinnell Simon Dalley Joan Reisch
resource project Public Programs
The call for more science, technology, engineering, and mathematics (STEM) education taking place in informal settings has the potential to shape future generations, drive new innovations and expand opportunities. Yet, its power remains to be fully realized in many communities of color. However, research has shown that using creative embodied activities to explore science phenomena is a promising approach to supporting understanding and engagement, particularly for youth who have experienced marginalization. Prior pilot work by the principal investigator found that authentic inquiries into science through embodied learning approaches can provide rich opportunities for sense-making through kinesthetic experience, embodied imagining, and the representation of physics concepts for Black and Latinx teens when learning approaches focused on dance and dance-making. This Research in Service to Practice project builds on prior work to better understand the unique opportunities for learning, engagement, and identity development for these youth when physics is explored in the context of the Embodied Physics Learning Lab Model. The model is conceptualized as a set of components that (1) allow youth to experience and utilize their intersectional identities; (2) impact engagement with physics ideas, concepts and phenomena; and (3) lead to the development of physics knowledge and other skills. The project aims to contribute to more expansive definitions of physics and physics learning in informal spaces. While the study focuses primarily on Black and Latinx youth, the methods and discoveries have the potential to impact the teaching of physics for a much broader audience including middle- and high-school children, adults who may have been turned off to physics at an earlier age, and undergraduate physical science majors who are struggling with difficult concepts. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

The research is grounded in sociocultural perspectives on learning and identity, embodied interaction and enactive cognition, and responsive design. The design is also informed by the notion of “ArtScience” which highlights commonalities between the thinking and making practices used by artists and by scientists and builds on the theoretical philosophy that all things can be understood through art or through science but integrating the two lenses allows for more complete understandings. Research will investigate the relationship between embodied learning approaches, design principles, and structures of the Embodied Physics Learning Lab model using the lenses of physics, dance, and integrated ArtScience to better understand the model. The project employs design-based research to address two overarching research questions: (1) What unique opportunities for learning, engagement, and identity development for Black and Latinx youth occur when physics is explored in the context of the Embodied Physics Learning Lab Model? and (2) How do variations in site demographics and site implementation influence the impact and scalability of the Learning Lab model? Further, the inquiry will consider (a) how youth experience and utilize their intersectional various identities in the context of the activities, structures, and essential elements of the embodied physics learning lab; (b) how youth's level of physics engagement changes depending on which embodied learning approaches and essential element structures are used; (c) the physics knowledge and other skills youth attain through the set of activities; and (d) how, if at all, the embodied learning approaches engage youth in thinking about their own agency as STEM doers. An interdisciplinary team of researchers, choreographers, and youth along with community organizations will co-design and implement project activities across four sites. Approximately 200 high school youth will be engaged; 24 will have the role of Teen Thought Partner. Through three iterative design cycles of implementation, the project will refine the model to investigate which elements most affect successful implementation and to identify the conditions necessary for scale-up. Data will be collected in the form of video, field notes, pre- and post- interviews, pre- and post- surveys, and artifacts created by the youth. Analyses will include a combination of interaction analysis, descriptive data analysis, and movement analysis. In addition to the research findings and explication of the affordances and constraints of the model, the project will also create a curricular resource, including narrative text and video demonstrations of physics concepts led by the teen thought partners, video case training modules, and assessment tools.
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TEAM MEMBERS: Folashade Cromwell Solomon Dionne Champion
resource project Informal/Formal Connections
This Innovations in Development project aims to foster the development of STEM identity among a diverse group of middle school students and, in turn, motivate them to pursue in STEM interests and careers. Vegas STEM Lab, led by a team of investigators from the University of Nevada, Las Vegas, will employ a mix of online and on-site activities to introduce students to engineering methods in the context of the entertainment and hospitality (E&H) industry that is the lifeblood of Las Vegas. Investigators will collaborate with local resorts, multimedia designers, and arts institutions to offer field experiences for students to interview, interact with, and learn from local experts. The Lab will help youth overcome prevailing beliefs of STEM as boring and difficult, boost their confidence as STEM-capable individuals, and expose them to the exciting STEM careers available in their hometown. UNLV engineering undergrads will serve as near-peer mentors to the middle school students, guiding them through Lab activities and acting as role models. Investigators will measure student learning and engagement over the course of the Vegas STEM Lab experience with the aim of understanding how the Lab model—with its rich set of activities and interpersonal interactions set in the local E&H industry—can cultivate STEM identity development and encourage students to pursue STEM pathways. Despite the project’s hyperlocal focus on the Las Vegas community, if successful, other cities and towns may learn from and adapt the Lab model for use in their youth development programs.

Vegas STEM Lab will provide online materials for students’ STEM learning during the academic year followed by on-site visits and hands-on project development during a three-week summer experience. The Lab will run for three years with cohorts of 40 students each (N=120) with the aim of iteratively improving its activities and outcomes from year to year. The local school district will help recruit middle school students who have demonstrated low interest in STEM to participate in the Lab, ensuring that participants reflect the demographic makeup of the Las Vegas community in terms of race and ethnicity, socio-economic status, and gender. Summer activities will take students behind the scenes of the city’s major E&H venues; investigate the workings of large-scale displays, light shows, and “smart hospitality” systems; and then build their own smaller scale engineering projects. Investigators will employ the Dynamic Systems Model of Role Identity (DSMRI) framework to study how intentionally designed Lab experiences shape students’ understanding of themselves, their future aspirations, and their grasp of the scientific enterprise. Summer activities will be integrated into the online learning platform at the end of each year of Vegas STEM Lab, and in the final year of the project, workshops will train local educators to use the platform in either formal or informal learning settings. Materials and research findings produced through this work will be disseminated to middle school teachers and afterschool care providers, and shared with researchers through academic publications and conferences.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Emma Regentova Venkatesan Muthukumar Jonathan Hilpert Si Jung Kim