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resource project Media and Technology
The MyDome project will bring 3D virtual worlds for group interaction into planetaria and portable domes. Advances in computing have evolved the planetarium dome experience from a star field and pointer presentation to a high-resolution movie covering the entire hemispherical screen. The project will further transform the dome theater experience into an interactive immersive adventure. MyDome will develop scenarios in which the audience can explore along three lines of inquiry: (1) the past with archeological reconstructions, (2) the present in a living forest, and (3) the future in a space station or colony on Mars. These scenarios will push the limits of technology in rendering believable environments of differing complexity and will also provide research data on human-centered computing as it applies to inquiry and group interactions while exploring virtual environments. The project proposes to engage a large portion of the population, with a special emphasis on the underserved and under-engaged but very tech-savvy teenage learner. Research questions addressed are: 1. What are the most engaging and educational environments to explore in full-dome? 2. What on-screen tools and presentation techniques will facilitate interactions? 3. What are the limitations for this experience using a single computer, single projector mirror projection system as found in the portable Discovery Dome? 4. Which audiences are best served by exploration of virtual hemispherical environments? 5. How large can the audience be and still be effective for the individual learner? What techniques can be used to provide more people with a level of control of the experience and does the group interaction enhance or diminish the engagement of different individuals? 6. What kind of engagement can be developed in producing scientific and climate awareness? Does experiencing past civilizations lead to more interest in other cultures? Does supported learning in the virtual forest lead to greater connection to and understanding of the real forest? Does the virtual model space experience excite students and citizens about space exploration or increase the understanding of the Earth's biosphere? The broader impacts of the project are (1) benefits to society from increasing public awareness and understanding of human relationships with the environment in past civilizations, today?s forests and climate change, and potential future civilizations in space and on Mars; (2) increasing the appeal of informal science museums to the tech-savvy teenage audience, and (3) significant gains in awareness of young people in school courses and careers in science and engineering. The partners represent a geographically diverse audience and underserved populations that include rural (University of New Hampshire), minority students (Houston Museum of Natural Science) and economically-distressed neighborhoods (Carnegie Museum of Natural History). Robust evaluation will inform each program as it is produced and refined, and will provide the needed data on the potential for learning in the interactive dome environment and on the optimal audience size for each different type of inquiry.
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TEAM MEMBERS: Annette Schloss Kerry Handron Carolyn Sumners
resource evaluation Media and Technology
In August 2009, the Program Evaluation and Research Group (PERG) at Lesley University contracted with the project's PI at the University of New Hampshire (UNH) to evaluate My Dome: Defining the Computational and Cognitive Potential of Real Time Interactive Simulations in an Immersive Dome Environment, an NSF funded grant. The project focuses on creating interactive experiences in immersive virtual environments, and builds off previous work the PI and co PIs have done in developing films and immersive experiences in domes and traveling domes. The project includes staff from the Carnegie Museum
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TEAM MEMBERS: Judah Leblang Elizabeth Osche University of New Hampshire
resource project Media and Technology
The Space Science Institute (SSI) seeks to develop the "Stardust Project," designed to introduce the public to concepts related to the birth of stars, the search for planets beyond our solar system and the search for life beyond earth. The project's three components include a 2,500 square-foot travelling exhibition called "Stardust: Our Search for Origins;" a comprehensive education program for museum staff and grades 4-9 school teachers and a public Web site that incorporates and builds on the exhibit and education content. The project proposes to assemble standards-based educational materials for dissemination through workshops conducted at museums that host the exhibit. The educational programs -- particularly professional development workshops for teachers -- target, among other groups, underserved Native American and Hispanic teachers associated with a partnership between SSI and the NSF Rural Systematic Initiatives in the American West. The project is built around strong partnerships with two NASA Origins Program missions and with established informal education institutions including the New York Hall of Science, the Lawrence Hall of Science, the Denver Museum of Nature and Science, TERC and the SETI Institute. Its goals are to make it possible for teachers, students and the public to learn about: The formation of stars, planets, and the solar system; The conditions necessary for life; The effect of life on Earth's environment; The methods used to detect planets orbiting distant stars and The scientific tools used in origin research -- from space-based telescopes to microscopes.
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TEAM MEMBERS: Paul Dusenbery
resource project Public Programs
SCITECH will develop and deliver ten sets of twelve portable interactive exhibits and educational programs on space exploration to 220 venues in five states. The project is based on a collaborative of ten small science museums: Imaginarium (Anchorage, AK); Bluedorn Imaginarium (Waterloo, IA); Science Station (Cedar Rapids, IA); Discovery Center (Rockford, IL); Lakeview Museum (Peoria, IL); SCITECH (Aurora, IL); Evansville Museum of Arts and Science (Evansville, IN); Science Central (Fort Wayne, IN); Children's Science Museum (Terre Haute, IN); Science Works (Ashland, OR). The Exploratorium will build the exhibits and conduct a residency program of professional development for staff from the participating museums. The exhibits and programs are intended to reach some 330,000 people in rural and lower-economic areas at 220 nontraditional destinations (fairs, festivals, libraries, scouts and youth clubs). These activities are designed to increase interest in and knowledge of astronomy and space exploration. In addition, this project will provide capacity building and professional development for the small museums, as well as a model that can be used by others not participating directly in this project.
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TEAM MEMBERS: David James Ronen Mir Shawn Carlson Kua Patten Sheldon Schafer Sarah Wolf Mitch Luman Ann Fumarolo
resource project Public Programs
The Astronomical Society of the Pacific requests $1,348,428 to enhance the dissemination of Project ASTRO in communities by building new capability into an existing network to serve the "whole family". Family ASTRO will consist of the following components: Six Family Astronomy Kits, in English and Spanish, each consisting of a suite of hands-on activities that can be done with simple materials that are available to a wide range of families. All families will have the capability to perform these activities. A Family Astronomy Events Manual to help partners and site leaders use star parties, Sun, Moon, and Shadows sessions, and other larger group astronomy events into the project. Training protocols and materials at three levels: to train the families in doing astronomy activities directly, to train the astronomy/teachers partners to work with families and to train regional site leaders on the best ways to work with their local partners to start their own Family ASTRO program. The project will have a strong focus on families of underserved populations in science by continuing the work of Project ASTRO sites in urban areas such as Chicago and San Francisco, and in rural areas like southern New Mexico.
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TEAM MEMBERS: Andrew Fraknoi
resource project Public Programs
The Pacific Science Center, in collaboration and with support from the Washington NASA Space Grant Consortium, proposes a three-year program to develop and test a model for delivering mid-scale, astronomy and space-themed exhibits and programming in a shopping center environment, especially in rural locations. The program targets an audience that does not have easy access to a science center or that may not be inclined to take advantage of such a facility. The exhibits and curriculum for this project will be based on Pacific Science Center's well-tested Space Odyssey Van Program, which presently tours elementary schools in Washington State. Phase One of the project will be a test delivery of the existing exhibits and programming to two malls. Phase Two involves construction and testing of the final, larger exhibits and reworking existing programming to better fit a mall delivery environment. Phase Three takes the newly tested devices to ten malls in suburban and rural Washington.
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TEAM MEMBERS: Dennis Schatz
resource project Media and Technology
This planning grant is designed to engage urban and rural families in science learning while piloting curriculum development and implementation that incorporates both Native and Western epistemologies. Physical, earth, and space science content is juxtaposed with indigenous culture, stories, language and epistemology in after-school programs and teacher training. Project partners include the Dakota Science Center, Fort Berthold Community College, and Sitting Bull College. The Native American tribes represented in this initiative involve partnerships between the Dakota, Lakota, Nakota, Hidatsa, Mandan, and Arikara. The primary project deliverables include a culturally responsive Beyond Earth Moon Module, teacher training workshops, and a project website. The curriculum module introduces students to the moon's appearance, phases, and positions in the sky using the Night Sky Planetarium Experience Station during programs at the Boys and Girls Club (Ft. Berthold Community College), Night Lights Afterschool program (Sitting Bull Community College), and Valley Middle School (UND and Dakota Science Center). Students also explore core concepts underlying the moon's phases and eclipses using the interactive Nature Experience Station before engaging in the culminating Mission Challenge activity in which they apply their knowledge to problem solving situations and projects. Fifteen pre-service and in-service teachers participate in professional development workshops, while approximately 300 urban and rural Native youth and family members participate in community programs. A mixed-methods evaluation examines the impact of Western and Native science on the learning of youth and families and their understanding of core concepts of science in a culturally responsive environment. The formative evaluation addresses collaboration, development, and implementation of the project using surveys and interviews to document participant progress and obtain input. The summative evaluation examines learning outcomes and partnerships through interviews and observations. Presentations at national conferences, journal publications, and outreach to teachers in the North Dakota Public School System are elements of the project's comprehensive dissemination plan. The project findings may reveal impacts on participants' interest and understanding of connections between Native and Western science, while also assessing the potential for model replication in similar locales around the country.
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TEAM MEMBERS: Timothy Young Baker-Big Back Mark Guy
resource project Public Programs
The Lunar and Planetary Institute will expand a successful pilot program in which libraries in Texas and Louisiana are used as community learning centers. The program is two-fold and includes both "Explore!" resource materials and "Fun with Science" modules. "Explore!" materials are a collection of space science posters, brochures, fact sheets, videotapes and references. These resources are disseminated to librarians for use as part of their collections and to support the "Fun with Science" modules. "Fun with Science" consists of eight space science modules that librarians are trained to use in after-school and summer youth programs. Module topics include rocketry, comets, impact cratering, remote sensing and space capsule design. Each year, 3-4 new modules will be produced. Librarians receive training on content, activities and NASA resources in 2-3 day sessions. The dissemination plan would enable the program to expand to include public libraries in Texas, Illinois (Chicago) and South Carolina, as well as school libraries as a secondary audience. Rural sites will be targeted and distance learning will be used for training when possible. CD ROMs containing the modules, training videos and a website will be developed to support this project.
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TEAM MEMBERS: Stephanie Shipp Pamela Thompson Mary Noel
resource project Public Programs
Research shows that participation and interest in science starts to drop as youth enter high school. This is also the point when science becomes more complex and there is increased need for content knowledge, mathematics capability, and computer or computational knowledge. Evidence suggests that youth who participate in original scientific research are more likely to enter and maintain a career in science as compared to students who do not have these experiences. We know young people get excited by space science. This project (STEM-ID) is informed by previous work in which high school students were introduced to scientific research and contributed to the search for pulsars. Students were able to develop the required science and math knowledge and computer skills that enabled them to successfully participate. STEM-ID builds on this previous work with two primary goals: the replication of the local program into a distributed program model and an investigation of the degree to which authentic research experiences build strong science identities and research self-efficacies. More specifically the project will support (a) significant geographic expansion to institutions situated in communities with diverse populations allowing substantial inclusion of under-served groups, (b) an online learning and discovery environment that will support the participation of youth throughout the country via online activities, and (c) opportunities for deeper participation in research and advancement within the research community. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and understanding of, the design and development of STEM learning in informal environments. STEM-ID will serve 2000 high school youth and 200 high school teachers in afterschool clubs with support from 30 undergraduate and graduate students and 10 college/university faculty. Exploratory educational research will determine the broad mechanisms by which online activities and in-person and online peer-mentor teacher-scientist interactions influence science identity, self-efficacy, motivation, and career intentions, as well as a focused understanding of the mechanisms that influence patterns of participation. Youth will be monitored longitudinally through the first two years of college to provide an understanding of the long-term effects of out-of-class science enrichment programs on STEM career decisions. These studies will build an understanding of the best practices for enhancing STEM persistence in college through engagement in authentic STEM programs before youth get to college. In addition to the benefits of the education research, this program may lead participants to discover dozens of new pulsars. These pulsars will be used for fundamental advances such as for testing of general relativity, constraining neutron star masses, or detecting gravitational waves. The resulting survey will also be sensitive to transient signals such as sporadic pulsars and extragalactic bursts. This project provides a potential model for youth from geographical disparate places to participate in authentic research experiences. For providers, it will offer a model for program delivery with lower costs. Findings will support greater understanding of the mechanisms for participation in STEM. This work is being led by West Virginia University and the National Radio Astronomy Observatory. Participating sites include California Institute of Technology, Cornell University, El Paso Community College, Howard University, Montana State University, Penn State University, Texas Tech University, University of Vermont, University of Washington, and Vanderbilt University.
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TEAM MEMBERS: Sue Ann Heatherly Maura McLaughlin John Stewart Duncan Lorimer
resource evaluation Exhibitions
STAR_Net brings inquiry-based STEM1 learning experiences to public libraries through two traveling exhibits, associated programming for library patrons, and a virtual community of practice for library staff and others who are interested in bringing STEM programming to libraries. In 2010, the National Science Foundation (NSF) awarded a three-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), and the National Girls Collaborative Project (NGCP)—to
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TEAM MEMBERS: Ginger Fitzhugh Julie Elworth Vicky Ragan Coulon Paul Dusenbery