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resource project Public Programs
In partnership with early childhood service providers and elementary school systems, the Children's Museum of the Lowcountry will expand the reach of its programming to share its hands-on, play-based approach to STEM education with targeted children and educators. The museum will create a Power of Play curriculum with lesson plans that reflect best practices and focus on play-based activities to teach STEM concepts tied to grade level and state standards. The museum will train and support 40 teachers and educators from ten Head Start/First Steps early childhood centers and ten Title I elementary schools, and provide them with free Pop Up Tinker Shop (a museum on wheels) outreach visits. The trainings will build teacher confidence, promote best practices for play-based learning, support a community of practice, and enhance young learners' engagement, fascination, and attitude towards STEM. The Power of Play Curriculum will be published as a bound resource and shared with other children's museums and service providers.
DATE: -
TEAM MEMBERS: Starr Jordan
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. There are few empirical studies of sustained youth engagement in STEM-oriented making over time, how youth are supported in working towards more robust STEM related projects, on the outcomes of such making experiences among youth from historically marginalized communities, or on the design features of making experiences which support these goals. The project plans to conduct a set of research studies to develop: a theory-based and data-driven framework for equitably consequential making; a set of related individual-level and program-level cases with exemplars (and the associated challenges) that can be used by researchers and practitioners for guiding the field; and an initial set of guiding principles (with indicators) for identifying equitably consequential making in practice. The project will result in a framework for equitably consequential making with guiding principles for implementation that will contribute to the infrastructure for fostering increased opportunities to learn among all youth, especially those historically underrepresented in STEM.

Through research, the project seeks to build capacity among STEM-oriented maker practitioners, researchers and youth in the maker movement around equitably consequential making to expand the prevailing norms of making towards more transformative outcomes for youth. Project research will be guided by several questions. What do youth learn and do (in-the-moment and over time) in making spaces that work to support equity in making? What maker space design features support (or work against) youth in making in equitably consequential ways? What are the individual and community outcomes youth experience in STEM-making across settings and time scales? What are the most salient indicators of equitably consequential making, how do they take shape, how can these indicators be identified in practice? The project will research these questions using interview studies and critical longitudinal ethnography with embedded youth participatory case study methodologies. The research will be conducted in research-practice partnerships involving Michigan State University, the University of North Carolina at Greensboro and 4 local, STEM- and youth-oriented making spaces in Lansing and Greensboro that serve historically underrepresented groups in STEM, with a specific focus on youth from lower-income and African American backgrounds.
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resource project Public Programs
A makerspace is a place where participants explore their own interests and learn by creating, tinkering, and inventing artifacts through the use of a rich variety of tools and materials. This project will develop and research a flexible model for makerspaces that can be adapted to local settings to support informal STEM learning for hospitalized, chronically ill patients in pediatric environments who are predominantly youth of color from low-income backgrounds. These youth are subject to health disparities and healthcare inequities. Their frequent absence from school and other activities disrupt friendship formations, reduce their opportunities for social support, reduce their access to environments where they can feel a sense of self-agency through learning and creative activities. Through patient centered co-design, this project will build adaptable STEM makerspace environments conducive to STEM-rich learning, the exercise of self-agency, and development of STEM identity. Project design will focus on the sensitive nature of working with vulnerable populations (i.e., immunocompromised patients). The project will develop and disseminate several resources: (1) a flexible makerspace model that can be adapted to work in different pediatric settings; (2) research methods for conducting research in highly sensitive environments with and alongside young patients; and (3) professional development resources and a playbook including guidebook and facilitators guide that will articulate principles and processes for designing, implementing and sustaining makerspaces in pediatric settings. These resources will be widely disseminated through maker and other informal STEM networks.

The project will pursue two innovations. First, the project will develop the physical design of adaptable informal STEM makerspaces in pediatric settings. Second, the project will develop innovative patient-centered methodologies for studying approaches to physical design and the effects of makerspace installations for informal STEM-learning, self-agency, and STEM identity development. Using a design-based research approach, the project will investigate: (1) the extent to which physical makerspace designs support access to material, relational, and ideational resources for STEM-learning and well-being; (2) the extent to which makerspace installations, researchers, and medical care staff support patients in accessing and generating tools and other resources for personal learning and a sense of agency; and (3) the extent to which makerspace design with a focus on affording material, relational, and ideational resources provide rich opportunities for young patients to explore their own interests and cultivate STEM identities. One of the project's innovations, beyond development of adaptable makerspace model involves developing an innovative patient-centered methodology for conducting educational research toward broadening participation in STEM in highly sensitive medical care environments. The project will employ a mixed-methods research design and collect a variety of data to address these areas of research including documentation of makerspace design plans and renderings, observational data gathered through fieldnotes, video and audio recordings, informal interviews with patients, their families, and child-care staff, and patient generated artifacts. Articles for researchers and practitioners will be submitted for publication to appropriate professional journals and peer-reviewed publications.

As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Gokul Krishnan Maria Olivares
resource project Public Programs
Makerspaces are learning environments that engage participants in authentic science and engineering practices, using hands-on and collaborative approaches to support activities and projects that foster creativity, interest, and skill development. Recently there has been a rapid growth of makerspaces in schools and in informal places like museums, libraries, and community centers. However, many of these spaces are not accessible to all members of society. This project will produce a model for a STEM makerspace that focuses on increasing access. The model has four critical components that operate together: affordable housing, informal STEM learning, maker education, and multi-generational learning. This project will develop and study the community-based, multigenerational makerspace model for Bayview Towers, a 200-unit affordable housing complex in Connecticut. The Multi-Gen STEM Makerspaces project brings together CAST, a non-profit education research organization, the NHP Foundation/Operation Pathways, a national affordable housing provider, and the Boston University Social Learning Lab, which researches the social context for STEM learning. The project will produce a Multi-Gen Maker Playbook comprised of an educational guide for a series of four-week workshops around different themes and modes of making. The Playbook will also serve as a program model that guides similar communities on how to create and run sustainable and thriving maker programs of their own. Families in the Bayview Towers community will build an understanding of science, technology, engineering, and mathematics (STEM) concepts through participation in an onsite makerspace. Families will relate what they are doing through making to longer-term goals connected to STEM learning, education, and careers. The project will also enable the engagement of individuals in the co-design (individuals provide creative contributions) of making that can be translated into community structures and values that support a sustainable makerspace. The affordable housing context will provide understanding of individual and other social factors that impact learners' sense of STEM identity. The project will support mobility from poverty by including STEM learning as part of the resident services.

The research will examine how low income communities access, engage, and learn in makerspaces, and relate their learning to relevant goals. The team will use design-based research (DBR) whereby participants and researchers work together to design interventions intended to explore theory through cycles of enactment, analysis, and revision. The DBR research will answer the following questions:


In what ways, if any, does the model support residents experiencing STEM learning as consequential?
What kind of making goals do residents set and how do they embed STEM in these goals?
If residents experience STEM learning as consequential through the workshops, do they also see the relationship between their making goals and longer term goals?
Do those residents that use the makerspace more frequently experience more positive outcomes in terms of consequential STEM learning?
How do the various makerspace structures - training of facilitators, dedicated space and equipment, Playbook - support the model?
Are groups of residents participating regularly in the makerspace and if so, who is in these groups? Do these groups start to identify as a maker community? Is the community finding the makerspace of value?
In what ways does the organization and operations of the makerspace support building a sustainable model for multigenerational and consequential learning?


Participants will include 90 youth and 90 adults from the resident community at Bayview Towers. Research data to be collected includes open-ended response measures for scoring residents' interpretation, analysis and understanding of each workshop elements. Also, interview protocols will be used to guide the refinement of the Multi-Gen Maker Playbook features and analyze usability, feasibility, engagement and user experience of the Multi-Gen Maker Playbook within the platform. The program will use semi-structured interview protocols on participants' goals and STEM identity and focus group protocols on community maker values and makerspace structures. Additionally, a Likert-style survey on STEM identity will also be adapted from the Science Identity Scale. Project evaluation will examine the overall achievement of program goals and objectives. Project results will be communicated by traditional means of dissemination to scholars and practitioners. The team will also create targeted digital media, including online articles, podcast interviews, and blog posts, to reach a broader audience.


This Innovations in Development award is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Sam Catherine Johnston Kathleen Corriveau Jess Gropen Kim Ducharme Kenneth White
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. The project will develop and research, as a feasibility study, a series of art-inclusive, pop-up Science, Art, Technology, Engineering, and Mathematics (STEAM) makerspaces in a high-poverty, primarily rural county in Oklahoma. A makerspace is a collaborative work space inside a library, school or other community space for making, learning, exploring and sharing that uses high tech to low tech tools. The makerspaces will be temporary workshops that are developed through a community planning process that assesses the needs and interests of citizen stakeholders. Scientists, artists and other experts will work together with the community to design a series of thematic pop-up makerspace sessions. The project builds a collaborative infrastructure and capacity for small and rural communities by bringing together resource providers and experts to identify and design science-oriented challenges. Long-term benefits for participants include sustained focus on new approaches for civic engagement through STEAM-driven making which could foster new role identities pertaining to science and art. The project deliverables include: (1) a theoretically informed model to build a community's capacity to collaborate toward fostering civic engagement through science-oriented pop-up makerspaces, (2) Pop-Up STEAM Studio makerspaces, (3) training for pop-up facilitators, and (4) visual documentation panels and web-based digital stories to communicate progress and process.

Project research will enhance knowledge-building of the process of developing a science-oriented community challenge that embraces STEAM and making. A key contribution of the proposed project will be the generation of insights into how community members establish consensus around the joint goal of designing, documenting, and facilitating integrated art and science making activities to address and communicate the challenge. Research will focus on the roles participants take when engaging in the making process through an identity-based model of motivated action. Analysis of advisory board meeting artifacts and focus group data will allow the researchers to identify processes of negotiation and consensus building at the collective level and in relation to each issue to which the group attends. Emergent themes (such as negotiation, shared learning, idea or project revisions, diverse perspectives coming to consensus, etc.) will be examined across individual and group units of analysis, from all data sources, and through the congruent theoretical lenses of role identity theory and negotiated learning pedagogy. The research outcomes should inform efforts to build infrastructure and capacity of community resources by providing a model for developing collaborative pop-up makerspaces.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Sheri Vasinda Joanna Garner Stephanie Hathcock Rebecca Brienen
resource project Afterschool Programs
“Tinkering EU: Building Science Capital for All” aims to develop activities and resources that support a learner-centred culture, improve science education and develop 21st century skills - all of which are fundamental for active citizenship, employability, and social inclusion. To do this, it adopts ‘Tinkering’, an innovative pedagogy developed in the USA, which is used by museums, and has proven able to create a lifelong engagement with science for everyone. Tinkering works particularly well for people who argue that “they are not good at science” or are disaffected from any formal teaching and learning process. It can be a powerful tool to tackle disadvantage. The project integrates Tinkering into the school curriculum to develop the science capital of disadvantaged youth through the use of museums. It addresses students from 8 to 14 years old (primary and junior high schools).

Coordinator: National Museum of Science and Technology Leonardo da Vinci

Partners:
University of Cambridge – UK
NEMO Science Museum – The Netherlands
Science Gallery Dublin – Ireland
CosmoCaixa – Spain
Science Center Network – Austria
NOESIS – Greece
DATE: -
TEAM MEMBERS: MARIA XANTHOUDAKI
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. There are few empirical studies of sustained youth engagement in STEM-oriented making over time, how youth are supported in working towards more robust STEM related projects, on the outcomes of such making experiences among youth from historically marginalized communities, or on the design features of making experiences which support these goals. The project plans to conduct a set of research studies to develop: a theory-based and data-driven framework for equitably consequential making; a set of related individual-level and program-level cases with exemplars (and the associated challenges) that can be used by researchers and practitioners for guiding the field; and an initial set of guiding principles (with indicators) for identifying equitably consequential making in practice. The project will result in a framework for equitably consequential making with guiding principles for implementation that will contribute to the infrastructure for fostering increased opportunities to learn among all youth, especially those historically underrepresented in STEM.

Through research, the project seeks to build capacity among STEM-oriented maker practitioners, researchers and youth in the maker movement around equitably consequential making to expand the prevailing norms of making towards more transformative outcomes for youth. Project research will be guided by several questions. What do youth learn and do (in-the-moment and over time) in making spaces that work to support equity in making? What maker space design features support (or work against) youth in making in equitably consequential ways? What are the individual and community outcomes youth experience in STEM-making across settings and time scales? What are the most salient indicators of equitably consequential making, how do they take shape, how can these indicators be identified in practice? The project will research these questions using interview studies and critical longitudinal ethnography with embedded youth participatory case study methodologies. The research will be conducted in research-practice partnerships involving Michigan State University, the University of North Carolina at Greensboro and 4 local, STEM- and youth-oriented making spaces in Lansing and Greensboro that serve historically underrepresented groups in STEM, with a specific focus on youth from lower-income and African American backgrounds.
DATE: -
TEAM MEMBERS: Angela Calabrese Barton Scott Calabrese Barton Edna Tan
resource project Public Programs
This project by California State University San Marcos and their collaborators will expand and continue to innovate on a pilot Mobile Making program with the goal of developing a sustainable, regional model for serving underserved, middle-school aged youth in twelve after-school programs in the San Diego region. Evaluation of the current Mobile Making program has documented positive impacts on participants' interest, self-efficacy, and perception of the relevance of Making/STEM in everyday life, and led to a model for engaging underserved youth in Making. The work will focus on implementing the program model sustainably at greater capacity by increasing the number of undergraduate activity leaders, after-school sites, and level of community engagement. The expanded Mobile Making program is expected to engage ~1800 middle school youth at 12 local school sites, with activities facilitated by ~1020 undergraduate CSU-SM STEM majors. The sites are in ethnically diverse and economically disadvantaged neighborhoods, with as many as 90% of students at some sites qualifying for free or reduced price lunch. The undergraduate facilitators are drawn from CSU-SM's diverse student body, which includes 44% underrepresented minorities. Outcomes are expected to include increases in the youth participants' interest, self-efficacy, and perception of the relevance of Making/STEM in everyday life. Positive impacts on the undergraduate facilitators will include broadened technical skills, increased leadership and 21st century skills, and increased lifelong interest in STEM outreach/informal science education. The program is designed to achieve sustainability through innovative means such as involving undergraduate facilitators via Community Service Learning (rather than paid positions), and increased community engagement via development and support of a community of practice including local after-school providers, teachers, Makers, and University members. Evaluation of the program outcomes and lessons learned are expected to result in a comprehensive model for a sustainable, university-based after-school Making program with regional impact in underserved communities. Dissemination to other regions will be leveraged via CSU-SM's membership in the California State University (CSU) system, yielding a potential statewide impact. The support of the CSU Chancellor's Office and input from a CSU implementation group will ensure the applicability of the model to other regional university settings, identify common structural barriers and solutions, and increase the probability of secondary implementations. This work is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
DATE: -
TEAM MEMBERS: Edward Price Charles De Leone