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Designing Opportunistic User Interfaces to Support a Collaborative Museum Exhibit

January 1, 2009 | Media and Technology, Exhibitions
This research explores how to support collaborative learning practices when science museum visitors employ their own personal mobile devices as Opportunistic User Interfaces (O-UIs) to manipulate a simulation-based museum exhibit. The sophisticated graphical capabilities of modern mobile devices have the potential to distract visitors, a phenomenon known as the heads-down effect. To study the impact of O-UI design on collaboration, a highly-dynamic "complex" O-UI was contrasted against more simplistic, "remote-control" OUI design, in the context of a cancer-treatment simulation. As expected, when groups used the "complex" O-UI, there was less visitor-visitor interaction, but unexpectedly, their conversations were of higher quality. They also engaged in better task division and displayed better task performance. The increased attention "simple" O-UI users were able to devote to monitoring one another's actions seemed to encourage emergent competitive behaviors, which disproportionately affected the engagement of female visitors. "Complex" groups showed no gender-related differences in engagement.

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    Author
    University of Illinois, Chicago
  • Citation

    Publication Name: Conference on Computer Supported Collaborative Learning
    Page Number: 375
    Resource Type: Reference Materials
    Discipline: Computing and information science | Education and learning science | Technology
    Audience: General Public | Museum/ISE Professionals
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media | Games, Simulations, and Interactives | Exhibitions | Museum and Science Center Exhibits

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