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WILD for learning: Interacting through new computing devices anytime, anywhere

January 1, 2006 | Media and Technology

We use the acronym WILD to refer to Wireless Interactive Learning Devices. WILD are powerful and small handheld networked computing devices. The smallest handheld computers fit in one hand easily. The user interacts with the device either by touching the screen with a pen-shaped stylus, or by typing with both thumbs on a small keyboard known as a thumb-pad keyboard. The largest are the size of a paperback book and have a keyboard that is large enough to type on with all ten fingers. Their low price point and high usability has captured the imagination of educators and learning scientists. The promise of harnessing computing where each student has his or her own computer, and where they are available everyday, anytime, anywhere for equitable, personal, effective, and engaging learning give WILD a greater transformative potential than desktop computers.

TEAM MEMBERS

  • Roy Pea
    Author
    Stanford University
  • Heidy Maldonado
    Author
    Stanford University
  • Citation

    ISBN : 978-0521607773
    Publication Name: Cambridge handbook for the learning sciences
    Page Number: 427
    Resource Type: Edited Chapter
    Discipline: Computing and information science | Education and learning science | Technology
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media

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