The purpose of this paper is to explore results from a qualitative study of how high school aged BLV youth used spatial language during a virtual engineering experience administered by the National Federation of the Blind (NFB). Findings from this study can provide recommendations to enhance language in curricula that better reflects BLV students' content and may ultimately encourage more BLV students to pursue careers in STEM fields.
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TEAM MEMBERS:
Gary TimkoNatalie ShaheenWade GoodridgeTheresa GreenDaniel Kane
resourceresearchMuseum and Science Center Exhibits
The impetus behind this effort was to create a platform for initial support to TEE professionals who may have a blind and low-vision (BLV) student in their courses. Specific examples, instructions, and applications for many of the commonly-used tools and techniques are included here as part of this overall effort to teach TEE concepts through socially relevant contexts by adapting older methods to facilitate new opportunities in our school systems for BLV youth.
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TEAM MEMBERS:
Scott Bartholomew Wade GoodridgeNatalie ShaheenAnne Cunningham
This project will design, develop, and test a sequence of lessons for high school aged youth from east Tennessee that will teach them artificial intelligence concepts by using images from planetary exploration and emerging Generative AI tools to create visually appealing generative artworks and digital stories.