The project team published a research synopsis article with Futurum Science Careers in Feb 2023 called “How Can Place Attachment Improve Scientific Literacy?”
An adapted three-dimensional model of place attachment is proposed as a theoretical framework from which place-based citizen science experiences and outcomes might be empirically examined in depth.
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TEAM MEMBERS:
Julia ParrishYurong HeBenjamin Haywood
In Spring 2022, Monterey Bay Aquarium opened its new exhibition, Into the Deep (En lo Profundo). The 7,000+ square-foot exhibition showcases characteristics of the deep sea and the animals that live there.
We examined an approach to reaching audiences who may not ordinarily engage with science. Termed Guerilla Science, this approach blends elements of access, by removing barriers to participation by embedding science into unexpected places, with those of inclusion, by designing activities that speak to the learning identities of participants.
Re-Living Paleontology conducted usability and comparison studies on immersion and interactivity in augmented reality (AR) and visitors' engagement and understanding of science. Two "Tar AR" experiences were designed and studied.
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TEAM MEMBERS:
Benjamin D. NyeWilliam SwartoutDavid NelsonGale M. SinatraEmily LindseyMolly Porter
This paper presents synthesized research on where XR is most effective within a museum setting and what impact XR might have on the visitor experience.
This report summarizes the main findings from the Cultivating Confidence research study, which investigated the impact of a single science museum visit on young adults' science self-efficacy and views of science.
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TEAM MEMBERS:
Hsin-Yi ChienJulia NeeJenn ShepardJosh Gutwill
resourceevaluationMuseum and Science Center Exhibits
Over the course of six years (2016–2022), History Colorado, three Ute Tribes, and archaeology and ethnobotany partners undertook an ambitious, highly collaborative project, called Ute STEM, to explore new ways of looking at the field of Science, Technology, Engineering, and Math (STEM) learning. This final report goes into details about the project and lessons learned.
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TEAM MEMBERS:
Elizabeth CookSheila GoffKate LivingstonShannon Voirol
The linked repository contains select resources from the SICIIT NSF project (Supporting Science and Engineering Identity Change in Immersive Interactive Technologies). The project did not reach its main objective, mainly due to disruptions caused by COVID, but we hope that the materials will be a useful resource for follow-up research.
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TEAM MEMBERS:
Stefan RankAyana AllenGlen MuschioAroutis FosterKapil Dandekar