LifeSim

Date: 
Friday, May 1, 2015 to Saturday, October 31, 2015
Resource Type:
Project Descriptions
Environment Type: 
Media and Technology, Websites, Mobile Apps, and Online Media, Games, Simulations, and Interactives, Informal/Formal Connections, K-12 Programs
Audience: 
Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals | Learning Researchers
Discipline: 
Mathematics | Social science and psychology
Organization:
Spry Fox
Description or Abstract: 

This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate the game within instructional practice. At the end of Phase I in a pilot study with 50 students, the researchers will examine whether the prototype functions as planned and if students are engaged during gameplay.

Funder(s): 
ED
Funding Program: 
SBIR
Award Number: 
EDIES15C0016
Funding Amount: 
$145,420

Team Members

Daniel CookDaniel CookPrincipal Investigator

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