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Learning Technologies and the Body: Integration and Implementation in Formal and Informal Learning Environments

December 14, 2014 | Media and Technology, Public Programs, Exhibitions, Informal/Formal Connections
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body responsive technologies are being used within the educational community to advance the next generation of educational technology.

TEAM MEMBERS

  • Utah State University
    Contributor
  • REVISE logo
    Editor
    Utah State University
  • Citation

    Funders

    NSF
    Funding Program: DRK-12
    Funding Amount: 558000
    Resource Type: Book
    Discipline: Computing and information science | Education and learning science | Engineering | General STEM | Mathematics | Physics | Social science and psychology | Technology
    Audience: General Public | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media | Games, Simulations, and Interactives | Public Programs | Exhibitions | Informal/Formal Connections | K-12 Programs

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