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Learning Science Through Computer Games and Simulations

January 1, 2011 | Media and Technology
This book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential.

TEAM MEMBERS

  • National Research Council
    Contributor
  • Citation

    Resource Type: Book
    Discipline: Computing and information science | Education and learning science
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives

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