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Project Descriptions

A Full-scale Development Proposal -Informal Community Science Investigators (iCSI): Next Generation Engagement for Informal Science Institutions

September 30, 2012 - July 20, 2014 | Media and Technology, Exhibitions
Informal Community Science Investigators (iCSI) creates a network of four geographically diverse informal science institutions working together on strategies to engage youth ages 10-13 through location based augmented reality (AR) games played on smartphones. These high-interest, kid-friendly games will be used by families visiting the institutions and by youth who enroll in more intensive summer camp programs. Using AR games, participants will engage in playful but scientifically-grounded investigations drawing on each institution's research, exhibits, and natural spaces. For example, a botanical garden might engage young visitors through AR games with themes related to native and invasive species, while a zoo might create a game experience focusing on illegal wildlife trade. Participants in the iCSI summer camp program will have more intensive experiences, including work with the host institution's scientists, opportunities to develop original augmented reality games, and experiences with game-related service learning and citizen science programs. For both target groups (families and campers), the location specific games build understanding of both the institution's mission and the broader realm of scientific research and application. The project will test the notion of participants as "learner hero," the link between game play and the individual's development of competency, autonomy and the relationship to real world experience, in this case through community action on the subject of the game developed. To that end, participants will be encouraged to extend their involvement through related investigations on site and participation in community activities and projects that can be done at home. Social media tools such as Facebook and web sites managed by the host institutions will provide recognition for this extended engagement, helping participants maintain ties to the program. Additionally, program resources provide assistance to adult family members in nurturing and sustaining youth interest in STEM activities and careers. A major effort of the project will be development of a new software infrastructure called TaleBlazer for the augmented reality game that will enable teachers and students to develop their own game that incorporates real data collection and scientific model building. The new platform will enhance the game play platform MITAR developed with NSF funding.

Funders

NSF
Funding Program: ISE/AISL
Award Number: 1223407
Funding Amount: 1486882

TEAM MEMBERS

  • Robert Coulter
    Principal Investigator
    Missouri Botanical Garden
  • Eric Klopfer
    Co-Principal Investigator
    Massachusetts Institute of Technology
  • Discipline: Computing and information science | Education and learning science | Life science | Nature of science | Technology
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Adults | Museum/ISE Professionals
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media | Exhibitions | Museum and Science Center Exhibits

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