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Design Insights into the Creation and Evaluation of a Computer Science Educational Game

March 2, 2016 | Media and Technology, Informal/Formal Connections

Computer Science (CS) education at the middle school level using educational games has seen recent growth and shown promising results. Typically these games teach the craft of programming and not the perspectives required for computational thinking, such as abstraction and algorithm design, characteristic of a CS curriculum. This research presents a game designed to teach computational thinking via the problem of minimum spanning trees to middle school students, a set of evaluation instruments, and the results of an experimental pilot study. Results show a moderate increase in minimum spanning tree performance; however, differences between gender, collaboration method, and game genre preference are apparent. Based on these results, we discuss design considerations for future CS educational games focused on computational thinking.

TEAM MEMBERS

  • Britton Horn
    Author
    Northeastern University
  • Hilery Chao
    Author
    Brown University
  • Christopher Clark
    Author
    Northeastern University
  • Amy Stahl
    Author
    Northeastern University
  • REVISE logo
    Author
    Northeastern University
  • Oskar Strom
    Author
    Northeastern University
  • REVISE logo
    Author
    Northeastern University
  • Citation

    DOI : 10.1145/2839509.2844656
    ISBN : 978-1-4503-3685-7
    Publication Name: Proceedings of the 47th ACM Technical Symposium on Computing Science Education
    Page Number: 576-581

    Funders

    NSF
    Funding Program: AISL
    Award Number: 1421806
    Resource Type: Reference Materials
    Discipline: Computing and information science
    Audience: Middle School Children (11-13) | Educators/Teachers | Museum/ISE Professionals | Evaluators
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Informal/Formal Connections | K-12 Programs
    Access and Inclusion: Women and Girls

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