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resource evaluation Exhibitions
This evaluation was commissioned to explore visitors’ reactions to and experience of the Monterey Bay Aquarium's special exhibition Fishing for Solutions. The exhibit team sought feedback about whether visitors perceived the main messages, what mood people leave with, and issues of media choice in exhibit design, among other topics. To provide systematic information on these issues, interviews were conducted with a sample of 343 randomly selected visitors as they were exiting from the exhibition, plus “mini-studies” of 40 people each were conducted at four specific exhibits. Details about
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TEAM MEMBERS: People, Places & Design Research
resource evaluation Media and Technology
The summative evaluation with middle school students focused on three major outcomes: (1) To what extent did the film appeal to middle school viewers? (2) To what extent did the film achieve its intended viewing goals? (3) Did the implementation of school-based activities prior to viewing affect outcomes? A quasi-experimental pretest/posttest nonequivalent comparison group design was used with middle school students to evaluate the film and ancillary schoolroom activities. Intact school classes were assigned to one of two treatments: Viewing the film only (FILM, N = 225)) and viewing the film
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TEAM MEMBERS: Arthur Johnson
resource evaluation Media and Technology
The summative evaluation focused on four major outcomes: (1) to what extent did the film appeal to adult viewers? (2) to what extent did the film achieve its intended viewing goals? (3) what did viewers perceive that they learned from the film, if anything? (4) did viewing the film influence the audience beyond the museum visit? A quasi-experimental separate-sample pretest-posttest design was used to evaluate the film in its natural theater setting: 204 adults responded to the presurvey and 199 to the post survey. Thirty adult audience members were also interviewed by phone one week later
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TEAM MEMBERS: Arthur Johnson
resource research Media and Technology
The Computer Clubhouse aims to help inner-city youth gain that type of technological fluency. The Computer Clubhouse is designed to provide inner-city youth with access to new technologies. But access alone is not enough. The Clubhouse is based not only on new technology, but on new ideas about learning and community. It represents a new type of learning community—where young people and adult mentors work together on projects, using new technologies to explore and experiment in new ways.
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TEAM MEMBERS: Mitchel Resnick Natalie Rusk Stina Cooke
resource research Media and Technology
This report summarizes the findings of an evaluation of the National Science Foundation's (NSF) Informal Science Education (ISE) program. The program provides support for a variety of informal science education activities, including museum exhibits; television series and programs for youth or the general public; films on science and mathematics topics; exhibits or educational programs at science and natural history museums, science-technology centers, aquaria, nature centers, biological gardens, arboreta, zoological parks, and libraries; and educational programs and activities at community and
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TEAM MEMBERS: Cosmos Corporation Mary Sladek
resource research Media and Technology
The effect of humor on retention of information was examined. The planetarium at COSI, Ohio's Center of Science & Industry in Columbus, was the source of the study. General public museum visitors were the subjects. A total of 495 adult subjects, ages 18 and older, were involved. Subjects were presented with one of two versions of a 15-minute taped general astronomy show. The two versions were identical except that one had humorous inserts. The humor in the humorous version was related to and integrated with the educational material and was presented at a fast pace. Humor was placed every 90
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TEAM MEMBERS: Martin Fisher
resource research Informal/Formal Connections
The growing interest in integrating the arts across the curriculum represents an important change from previous concerns about teaching the structure of individual disciplines. It will require a change in the concept of cognition in the arts that is currently dominant in our psychology. This concept-the 'symbol systems' account-restricts thinking to one medium or symbol system at a time, whether the medium is a medium of perception-as in 'visual thinking'-or of expression-as with drawing. The restriction delegitimizes the kind of cross-media connections in thought that integrated learning
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TEAM MEMBERS: Michael Parsons
resource research Informal/Formal Connections
A strategy for heightening university students' awareness within aesthetic encounters is described. The strategy, called aesthetigrams, is the focus of on going qualitative research, the purpose of which is to improve teaching and learning in regard to aesthetics-in-the-classroom. A more long-term research goal is discussed briefly. It addresses the possibility for a definition of aesthetic experience to be derived from student-produced records of their encounters.
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TEAM MEMBERS: Boyd White
resource research Public Programs
This report proposes a comprehensive study to answer the question: How does conversation as a socially mediating activity act as both a process and an outcome of museum learning experiences? The study will examine museum learning across six kinds of museums and across different kinds of visiting groups. This proposal describes a model of museum learning that puts conversation among different kinds of coherent conversational groups at the core of museum learning. It focuses on ways that conversations are elaborated, enriched, and extended as a consequence of museum activity. The model recasts
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TEAM MEMBERS: Gaea Leinhardt Kevin Crowley
resource research Media and Technology
This is an interview with paleontologist Stephen Jay Gould exploring his personal background, career accomplishments, research on Darwinism, and views regarding religion.
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TEAM MEMBERS: Curt Schleier
resource project Public Programs
COASST is a citizen science project of the University of Washington in partnership with state, tribal and federal agencies, environmental organizations, and community groups. COASST believes citizens of coastal communities are essential scientific partners in monitoring marine ecosystem health. By collaborating with citizens, natural resource management agencies and environmental organizations, COASST works to translate long-term monitoring into effective marine conservation solutions.
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TEAM MEMBERS: Julia Parrish
resource research Exhibitions
This article discusses the value and process of effective front-end evaluation. The article examines when and how museums should conduct front-end studies to inform the development of exhibits.
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TEAM MEMBERS: Randi Korn