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resource research Higher Education Programs
The project team published a research synopsis article with Futurum Science Careers in Feb 2023 called “How Can Place Attachment Improve Scientific Literacy?”
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TEAM MEMBERS: Julia Parrish Benjamin Haywood
resource research Professional Development, Conferences, and Networks
This Informal Learning Review article briefly recounts the activities of Center for Advancement of Informal Science Education's (CAISE) over three award periods, from 2007 through 2022. It includes links to key CAISE resources and event documentation. CAISE sunsetted its activities in early 2022 and passed the baton of leadership of the National Science Foundation (NSF) Advancing Informal STEM Learning (AISL) program resource center to REVISE- the Reimagining Equity and Values in Informal STEM Education center.
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TEAM MEMBERS: James Bell David Ucko
resource research Media and Technology
This is the fourth and final installment of a multi-part series describing experiences, lessons, and reflections of the San Francisco public-media based KQED Science news team during a year of reporting on and living through an unprecedented series of disasters.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Landrum Sarah Mohamad Scott Burg
resource research Media and Technology
This is the third installment of a multi-part series describing experiences, lessons, and reflections of the San Francisco public-media based KQED Science news team during a year of reporting on and living through an unprecedented series of disasters.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Landrum Sarah Mohamad Scott Burg
resource research Media and Technology
This is the second installment of a multi-part series describing experiences, lessons, and reflections of the San Francisco public-media based KQED Science news team during a year of reporting on and living through an unprecedented series of disasters.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Lundrum Sarah Mohamad Scott Burg
resource research Media and Technology
This is the first installment of a multi-part series describing experiences, lessons, and reflections of the San Francisco public-media based KQED Science news team during a year of reporting on and living through an unprecedented series of disasters.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Landrum Sarah Mohamad Scott Burg
resource research Media and Technology
Dr. Barbara Flagg's paper presented at the one-day symposium, Giant Screen Films and Lifelong Learning, focuses on what evaluations by Multimedia Research have taught us about making giant screen films an entertaining and effective tool for lifelong learning by adult audiences. In summary, giant film audiences are attracted mainly to the format by their expectations of vicarious experiences, vertigo feelings, exquisite cinematography and learning new and unusual information. These educated audiences also expect more from the format in the way of information and storyline than is typically
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TEAM MEMBERS: Barbara Flagg
resource research Professional Development, Conferences, and Networks
Museums are shifting from being object and collection centered, towards a focus on space, affect and audience by producing multi-dimensional spatial non-lineal experiences. Interactivity is used unquestionably to verify this shift. Through the findings of a case study the ‘High Arctic’, a temporary exhibition at the National Maritime Museum, the paper will discuss how the museum interprets and practices the notion of interactivity. Through examining the multiplicity of museum with the focus being on process, the possibility of opening and creating new models of experience can be evaluated
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TEAM MEMBERS: Irida Ntalla
resource research Media and Technology
Most tabletop research presents findings from lab-based user studies, focusing on specific interaction techniques. This means we still know little about how these new interfaces perform in real life settings and how users appropriate them. This paper presents findings from a field study of an existing interactive table in a museum of natural history. Visitors were found to employ a wide variety of gestures for interacting; different interface elements invited different types of gesture. The analysis highlights challenges and design conflicts in the design of tabletop interfaces for public
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TEAM MEMBERS: Eva Hornecker
resource research Professional Development, Conferences, and Networks
Open Exhibits held a Design Summit bringing together 30 professionals from the field to help guide future development. The Design Summit was convened in Corrales, New Mexico near the design studios of Ideum, the principal organization of Open Exhibits. It was held March 9th to 11th of 2011. Attendees came from large and small science centers, planetariums, zoos, local museums, and several other open source software initiatives. They were educators, evaluators, designers, researchers, software engineers, and museum professionals. Participants engaged in a combination of short presentations
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TEAM MEMBERS: Jim Spadaccini
resource research Media and Technology
In this article, Jim Spadaccini, Director of Ideum, examines open source software packages designed specifically for museums. Spadaccini provides practical advice on how this software can be utilized in museums.
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TEAM MEMBERS: Jim Spadaccini
resource research Exhibitions
In this article, Eugene Dillenburg, Lead Exhibit Designer at the Shedd Aquarium, examines how poetry is a powerful medium for making meaning, and suggests ways to make exhibits more meaningful as well. Dillenburg analyzes the elements of poetry, including words, imagery, theme and countertheme, and abstraction, and how they relate to label and exhibit design.
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TEAM MEMBERS: Eugene Dillenburg