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resource research Media and Technology
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: John Voiklis Jena Barchas-Lichtenstein
resource research Professional Development, Conferences, and Networks
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: K.C. Busch
resource research Public Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Corrin Barros Canita Rilometo-Nakamura Paulina Yourupi-Sandy Adhann Iwashita Jo-Jikum
resource research Media and Technology
The fields of science education and science communication are said to have developed as disparate fields of research and practice, operating based on somewhat different logics and premises about their audiences. As the two fields share many of the same goals, arguments have been made for a rapprochement between the two. Drawing inspiration from a historical debate between the scholars John Dewey and Walter Lippmann, the present article is a case-oriented theoretical contribution applying models from science education and science communication in relation to a current socio-scientific issue
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TEAM MEMBERS: Erik Fooladi
resource evaluation Public Programs
The NSF-funded project titled An Informal Learning Model of Genetic and Genomic Education for Adult Bilingual Learners, was led by Joanne Sandberg, PhD. The project included three phases: Phase I: Investigation of knowledge and beliefs about transmission of traits, genetic and genomic concepts, gene-environment interactions, and environmental exposures in Latinx adults born in Mexico or Central America and who have limited literacy. Phase II: Development of two educational interventions in Spanish that address: Information about environmental exposures that can be detrimental to
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TEAM MEMBERS: Louisa Stark
resource research Public Programs
With the ongoing need for water conservation, the American Southwest has worked to increase harvested rainwater efforts to meet municipal needs. Concomitantly, environmental pollution is prevalent, leading to concerns regarding the quality of harvested rainwater. Project Harvest, a co-created community science project, was initiated with communities that neighbor sources of pollution. To better understand how a participant’s socio-demographic factors affect home characteristics and rainwater harvesting infrastructure, pinpoint gardening practices, and determine participant perception of
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TEAM MEMBERS: Arthur Moses Jean McLain Aminata Kilungo Robert Root Leif Abrell Sanlyn Buxner Flor Sandoval Theresa Foley Miriam Jones Monica Ramirez-Andreotta
resource research Public Programs
Environmental health literacy (EHL) has recently been defined as the continuum of environmental health knowledge and awareness, skills and self-efficacy, and community action. In this study, an interdisciplinary team of university scientists, partnering with local organizations, developed and facilitated EHL trainings with special focus on rainwater harvesting and water contamination, in four communities with known environmental health stressors in Arizona, USA. These participatory trainings incorporated participants’ prior environmental health risk knowledge and personal experiences to co
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TEAM MEMBERS: Leona Davis Monica Ramirez-Andreotta Jean McLain Aminata Kilungo Leif Abrell Sanlyn Buxner
resource research Public Programs
Environmental health citizen science (CS) offers a strategy for historically disenfranchised community members to inform research questions, collect and analyze data, and draw conclusions about contaminants in their local environments to inform local action. In this study, direct feedback from demographically diverse participants and promotoras (community health workers) in a co-created environmental health CS project informs understanding of CS participant motivation, support, and barriers to participation. Study findings reflect a lack of association between participant self-efficacy and
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TEAM MEMBERS: Leona Davis Monica Ramirez-Andreotta Sanlyn Buxner
resource research Public Programs
BACKGROUND: Environmental health risks are disproportionately colocated with communities in poverty and communities of color. In some cases, participatory research projects have effectively addressed structural causes of health risk in environmental justice (EJ) communities. However, many such projects fail to catalyze change at a structural level. OBJECTIVES: This review employs Critical Interpretive Synthesis (CIS) to theorize specific elements of participatory research for environmental health that effectively prompt structural change in EJ communities. METHODS: Academic database search
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TEAM MEMBERS: Leona Davis Monica Ramirez-Andreotta
resource evaluation Exhibitions
AlegreMENTE: Celebrando Conexiones Tempranas / Happy Brain: Celebrating Early Connections (hereafter referred to as AlegreMENTE) is a traveling exhibition designed for caregivers of children ages 0 to 5, seeking to convey research-based information that caregivers’ playful, loving interactions supports children’s brain development and has lifelong benefits. The bilingual, 1,500 square foot exhibition was developed by the Oregon Museum of Science & Industry (OMSI). For summative evaluation, the exhibition was installed and tested in two locations OMSI (a science center) and San Jose Children’s
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resource project Public Programs
This project provides opportunities for Indigenous youth to transform and be transformed by opportunities for STEAM innovation and knowledge building. This project will create opportunities outside of the classroom to invest in youths’ engagement, and interest, and self-efficacy in STEAM by supporting explorations in community settings that value multiple languages and ways of knowing. Through this project, youth can engage in pressing community needs—such as climate change impacts, food and water security, chronic health crises, and out-migration— with community experts, elders, and knowledge holders. The project will expand the picture of what Informal STEAM learning and meaningful engagement in STEAM looks like in Pacific Island contexts. It will employ a collaborative research framework to investigate how Informal STEAM learning activities that foster intergenerational learning—particularly the exploration of traditional stories and the creation of prototypes, storytelling packages, and hands-on models that illustrate Indigenous STEAM practices—impact youths’ engagement and interest in STEAM and self-efficacy over time. By building the capacity of participants—particularly Pacific Islander youth—to become co-researchers, -evaluators and -designers, the project will cultivate spaces for participants to advocate for their interests, perspectives, and needs. This research within the Pacific region is important for fostering science literacy and broadening participation in STEAM fields since early interest in science is a potential indicator of future STEAM interest and career choices.

The goal of the project is to investigate how youth’s inductive exploration of local technologies featured in Indigenous stories impact their engagement and interest in STEAM, Informal STEAM learning, and future decision making that affect youth participation in STEAM pathways. The project will be implemented in Guam, the Republic of the Marshall Islands, and the Federated States of Micronesia (comprising the four states of Chuuk, Kosrae, Pohnpei, and Yap) and will address the core research question: To what extent does youths’ participation in STEAM-based storytelling and story exploration lead to increases in youths’ engagement and interest in STEAM and self-efficacy over time? The project approaches story exploration as a cultural and metalinguistic process to investigate a story not solely as an artifact or a process, but as a doorway to investigations of history, Indigenous STEAM, and local innovation. Two cohorts of youth participants will engage in summer and spring out-of-school programs led by elders, partner organizations, and project staff through which youth investigate storytelling, design, research practice, and service learning. Each cohort will also create digital storytelling packages and/or model kits to share with audiences through participant-designed community-level and cross-region sharing events. The project is expected to reach 140 youth and 30 elders. To measure learning outcomes, the project builds upon extant tools to gauge Informal STEAM learning engagement. Lessons about the application of these tools will contribute to the Informal STEAM learning knowledge base—especially regarding underrepresented communities in STEAM. Community-based participatory research (CBPR) is the overarching theoretical and methodological framework for the project and will engage participants as co-researchers through multiple methods of observation, data gathering, and analysis. The project will also create community-driven research opportunities that advances the generation of knowledge on topics that are often left unexplored because: (1) Micronesians as underrepresented minorities are not usually at the table during research design; (2) non-Micronesian/Indigenous epistemologies are usually privileged throughout the research; and (3) there is a lack of trust when any outsider asks to look in, especially when racialized colonial histories still leave daily impacts. This project encourages all participants to consider and develop answers to this question: Stewards of whose knowledge? Research findings and educational materials and resources will be disseminated to researchers, program developers, informal science institutions, partner organizations, formal and informal educators, and communities.
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TEAM MEMBERS: Emerson Odango Corrin Barros
resource project Public Programs
The Louisiana Art & Science Museum (LASM) will conduct a three-year program, “Healthy Aging with LASM,” which will serve senior adults in the 11-parish capital region. The museum will implement the program in partnership with the Capital Area Agency on Aging, the East Baton Rouge Parish Council on Aging, the Baton Rouge General Arts in Medicine Program, and Dr. Rebecca Bartlett. Senior adults have faced unprecedented levels of isolation, stress, and health risk due to the COVID-19 pandemic. The museum will present virtual and in-person art and science programming designed to combat isolation, foster meaningful connections, and promote healthy aging. Programming will include virtual field trips, distribution of arts and science virtual reality headsets, and a series of hands-on arts workshops.
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TEAM MEMBERS: Nita Mitchell