Let the Experts Talk: An Experience of Tangible Game Design with Children

January 1st, 2010 | RESEARCH

In the past 15 years, Tangible User Interfaces (TUIs) have emerged as an ideal technology for delivering child-computer interaction that is adapted to children’s psychomotor and cognitive skills development. The rapid evolution of these tangible technologies has meant that there has been little or no time to build a foundation for the design of games and learning applications that could offer pleasant and useful experiences to children. Our research group specializes in multimodal and natural human-computer interaction and conducts child-focused research that highlights children’s real needs and wants. This approach can be highly rewarding when designing new interfaces and interactions for children. Rather than designing and implementing finished applications by ourselves and then testing them with children, we work with them throughout the process.

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Team Members

Javier Marco, Author, University of Zaragoza
Sandra Baldassarri, Author, University of Zaragoza
Eva Cerezo, Author, University of Zaragoza
Diana Yifan Xu, Author, University of Central Lancashire
Janet Read, Author, University of Central Lancashire

Citation

Publication: Lifelong Interactions
Volume: 17
Number: 1
Page(s): 58

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Audience: Educators | Teachers | Museum | ISE Professionals | Pre-K Children (0-5) | Scientists
Discipline: Ecology | forestry | agriculture | Education and learning science | Engineering
Resource Type: Peer-reviewed article | Research Products
Environment Type: Informal | Formal Connections

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This material is supported by National Science Foundation award DRL-2229061, with previous support under DRL-1612739, DRL-1842633, DRL-1212803, and DRL-0638981. Any opinions, findings, conclusions, or recommendations contained within InformalScience.org are those of the authors and do not necessarily reflect the views of NSF.

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