Learning Science Through Computer Games and Simulations

January 1st, 2011 | RESEARCH

This book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential.

Document

(no document provided)

Team Members

National Research Council, Contributor, National Research Council

Related URLs

Full Text from National Academy Press

Tags

Audience: Educators | Teachers | Elementary School Children (6-10) | Middle School Children (11-13) | Museum | ISE Professionals | Youth | Teen (up to 17)
Discipline: Computing and information science | Education and learning science
Resource Type: Book | Reference Materials
Environment Type: Games | Simulations | Interactives | Media and Technology

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This material is supported by National Science Foundation award DRL-2229061, with previous support under DRL-1612739, DRL-1842633, DRL-1212803, and DRL-0638981. Any opinions, findings, conclusions, or recommendations contained within InformalScience.org are those of the authors and do not necessarily reflect the views of NSF.

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