Developing and Researching Equity-focused Across-Settings Models for STEAM (DREAMS)

Thursday, January 1, 2015
Resource Type:
Project Descriptions
Environment Type: 
Public Programs, Afterschool Programs, Summer and Extended Camps, Museum and Science Center Programs
Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals
Art, music, and theater | Education and learning science | Engineering | General STEM | Mathematics | Technology
Access and Inclusion: 
Low Socioeconomic Status
Science Gallery, Exploratorium, University of Washington

This Science Learning+ project will develop research-and-practice activities to explore how an integrated art, STEM, and society (what we refer to as STEAM) approach can expand science engagement and learning of youth aged 15-19, from low-income and non-dominant cultural communities. The project will review current knowledge, practice, and trends related to underrepresented youth, STEAM, and science engagement. The review will be used to develop: (1) A cross-setting research framework for investigating the relationship between informal STEAM learning experiences and young people's developing engagement with science. (2) Design principles for out-of-school STEAM programs that have proven effective in cultivating youth engagement with science and making relevant cross-setting connections. (3) Practitioner-friendly program evaluation tools that integrate findings from current research and practice related to cross-setting science learning of young adults especially non-dominant youth as it relates to STEAM learning experiences.

Wellcome Trust
Funding Program: 
Funding Amount: 

Team Members

Lynn  ScarffLynn ScarffPrincipal Investigator
Bronwyn BevanCo-Principal Investigator
Philip BellCo-Principal Investigator

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