Research (6)
Book :: Thomas, D. (2007). KPK, Inc.: Race, Nation, and Emergent Culture in Online Games. In Anna Everett (Ed.), Learning Race and Ethnicity: Youth and Digital Media (pp. 155 - 173). Cambridge: The MIT Press. Book :: McPherson, T. (2007). Digital Young, Innovation, and the Unexpected. Cambridge: The MIT Press. conference :: Stenner, J. E. (2009). PLAYAS: Critical reflection in an immersive space. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM. journal :: Torres, R. J. (2009). Using Gamestar Mechanic within a nodal learning ecology to learn systems thinking: A worked example. International Journal of Learning and Media, 1(2).Evaluations (0)
Projects (0)
