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Peer-reviewed article

From SuperGoo to Scratch: Exploring creative digital media production in informal learning

June 1, 2007 | Media and Technology
Based on work in media studies, new literacy studies, applied linguistics, the arts and empirical research on the experiences of urban youths’ informal media arts practices we articulate a new vision for media education in the digital age that encompasses new genres, convergence, media mixes, and participation. We first outline the history of how students’ creative production has been used to meet the goals of media educators and highlight new trends in media education that are instructive for creative production. Our goal is to introduce and situate the new ways in which youth are participating in creative production and the subsequent impact that this might have on teaching and learning media education today. Findings from an ethnographic study are used to demonstrate the potential of youth producing new media, such as videogames and interactive art, on media education research and practice.

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  • KylieHeadshot 2018 enhanced
    Author
    University of California, Los Angeles
  • Yasmin Kafai
    Author
    University of California, Los Angeles
  • Citation

    Publication Name: Learning, Media and Technology
    Volume: 32
    Number: 2
    Page Number: 149
    Resource Type: Research Products
    Discipline: Art, music, and theater | Computing and information science | Education and learning science | Engineering | Technology
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives
    Access and Inclusion: Urban

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