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Learning Environment

Displaying Results 1 - 10 of 407
  • Date: 01/01/2008
    Resource Category: Summative
    This study was designed to assess qualitative and quantitative impacts that the enactor program has on visitor experience at the Denver Museum of Nature and Science (DMNS), using two temporary exhibitions (Benjamin Franklin: In Search of a Better World and Titanic: The Artifact Exhibition) as examples. Of interest was capturing the unique visitor ... »
  • Date: 02/15/2008
    Resource Category: Project Descriptions
    The centerpiece of 3rd Rock Reality was a daily audio podcast—-young, snappy, and fresh with the African-American experience prominent in its multicultural orientation, linked to bi-weekly video podcasts in the format of teleconferences. The target audience was 18-30 year old minorities. Partners were Howard and Clark Atlanta Universities, Woods ... »
  • Date: 07/15/2008
    Resource Category: Project Descriptions
    400 Years of the Telescope was an interactive, multimedia project enabling the public to participate in real and virtual telescope experiences, understand the far reaching advances that the telescope has made possible, and discover how technology, science, and society are interconnected. Partners included PBS (Southern Oregon Public Television - ... »
  • Date: 01/01/2008
    Resource Category: Formative
    In an effort to learn more about ways the Museum of Science can revise its existing comment card system so that it can better monitor the quality of the visitor experience, the Museum of Science Research and Evaluation Department, under the guidance of the Visitor Services division, set out to accomplish the following goals: Develop a detailed ... »
  • Date: 03/21/2008
    Resource Category: Mass Media Article
    Dialogical models in science communication produce effective and satisfactory experiences, also when hard sciences (like astrophysics or cosmology) are concerned. But those efforts to reach the public can be of modest impact since the public is no longer (or not sufficiently) interested in science. The reason of this lack of interest is not that ... »
  • Date: 06/20/2008
    Resource Category: Peer-reviewed article
    Basing mainly on author's direct involvement in some science communication efforts in India, and other reports, this contribution depicts and analyses the present science communication/ popularization scenario in India. It tries to dispel a myth that rural people don't require or don’t crave for S&T information. It discusses need for science ... »
  • Date: 03/01/2008
    Resource Category: Mass Media Article
    In this article, Sara Scallon, membership coordinator at the Science Center of Iowa, explains how members played an integral part in the planning process of a new 110,000-square-foot facility in downtwon Des Moines. Scallon explains how member feedback positively impacted the design of the new Science Center and modifications to the membership ... »
  • Date: 10/18/2008
    Resource Category: Evaluation Reports
    In recent years, a large amount of software for multitouch interfaces with various degrees of similarity has been written. In order to improve interoperability, we aim to identify the common traits of these systems and present a layered software architecture which abstracts these similarities by defining common interfaces between successive layers ... »
  • Date: 01/01/2008
    Resource Category: Mass Media Article
    In this article, three ASTC member museums share their experiences in communicating through exhibitions the potential of nanoscale science. Authors include Natasha Waterson, Contemporary Science project leader at the Science Museum, London, U.K., Darrell Porcello, creative director of the Center of Technology Innovation at the Lawrence Hall of ... »
  • Date: 01/01/2008
    Resource Category: Mass Media Article
    In this article, Joan Krevlin, Partner at BKSK Architects, discusses the "Preschool Playground" exhibition at the New York Hall of Science, where children discover the environment and learn principles of science through sensory exploration. Krevlin outlines the background, planning process, and design of the unique exhibit. ... »