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  • Date: 12/04/2004
    Resource Category: Formative
    During two independent half-hour sessions, eight third graders from a Long Island elementary school were observed individually while playing a prototype of the Cyberchase immersive online game, The Quest. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to ... »
  • Date: 09/30/2004
    Resource Category: Project Descriptions
    MEDMYST: Dissemination Phase II A Phase I grant, The Reconstructors Investigate Medical Mysteries, from the National Center for Research Resources (R25 RR15295) funded the creation and field-test of innovative web-based materials targeted for middle school students. The product has come to be known as MEDMYST.It is an episodic adventure series ... »
  • Date: 09/10/2004
    Resource Category: Project Descriptions
    The Scientific Reasoning Research Institute at the University of Massachusetts, Amherst will conduct a feasibility study for engaging museum visitors in data analysis through this planning grant. Intellectual Merit: This project builds on the extensive prior work of the PI in developing Tinkerplots software for middle school students. At the same ... »
  • Date: 06/15/2004
    Resource Category: Formative
    This formative evaluation gathered feedback from a small sample of third graders in response to a paper design concept of an online, immersive financial literacy game for Cyberchase. The general goals for the research were to assess appeal and clarity of the game structure at an early on-paper stage. Additionally, a larger sample of third graders ... »
  • Date: 04/01/2004
    Resource Category: Peer-reviewed article
    Interactives—computers and other multimedia components, physical manipulatives (including whole-body and tabletop activities), and simulations—occur in all types of museums. There is considerable interest in the nature of the learning that happens when visitors use interactives. Museum professionals have enlisted constructivist theory to support ... »
  • Date: 03/01/2004
    Resource Category: Mass Media Article
    In this article, Ellen Giusti, director of exhibition evaluation at the American Museum of Natural History, briefly summarizes methods and findings from a two-part formative evaluation study of "Ping!" "Ping!" is a user-activated audio beacon system designed to help blind and low-vision visitors locate and interact with museum exhibits. ... »
  • Date: 01/01/2004
    Resource Category: Research Products
    The development of interactive, participatory, multisensory environments that combine the physical with the virtual comes as a natural continuation to the computer game industry's constant race for more exciting user experiences. Specialized theme parks and various other leisure and entertainment centers worldwide are embracing the interactive ... »
  • Date: 01/01/2004
    Resource Category: Conference Proceedings
    The use of the term virtual is commonly associated with the idea of an extension of reality. Similarly, the expression virtual museum is usually adopted to mean a process of duplication of a physical museum and its objects, enabled by information technologies. Therefore, virtual museum has become a useful synonym for multimedia products or Web ... »