Search Results

Refine Your Search

Learning Environment

Displaying Results 1 - 10 of 106
  • Date: 12/20/2009
    Resource Category: Peer-reviewed article
    There is broad consensus in the international scientific community that the world is facing a biodiversity crisis — the accelerated loss of life on Earth brought about by human activity. Threats to biodiversity have been variously classified by different authors (Diamond 1989, Laverty and Sterling 2004, Brook et al. 2008), but typically include ... »
  • Date: 12/12/2009
    Resource Category: Reference Materials
    This report summarizes the results of a three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. The authors present empirical data on new media in the lives of American youth ... »
  • Date: 12/12/2009
    Resource Category: Reference Materials
    Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of ... »
  • Date: 12/01/2009
    Resource Category: Evaluation Reports
    Internet Community of Design Engineers (iCODE) program, which took an innovative approach to structuring self-directed learning –– using a collaborative on-line environment to facilitate hands-on activities, was a three year program led by the University of Massachusetts Lowell and Machine Science Inc., Cambridge. The overall objective of this ... »
  • Date: 11/30/2009
    Resource Category: Research and Evaluation Instruments
    To evaluate the reasons for students in abandoning the science, engineering, and medical (SEM) pipeline while others choosing to continue. The influence of family and teachers on students’ goals in science, activities, and science identity is considered. ... »
  • Date: 11/18/2009
    Resource Category: Peer-reviewed article
    Comics are a popular art form especially among children and as such provide a potential medium for science education and communication. In an attempt to present science comics in a museum exhibit I found many science themed comics and graphic books. Here I attempt to provide an overview of already available comics that communicate science, the ... »
  • Date: 11/01/2009
    Resource Category: Peer-reviewed article
    Although educators widely use school gardens for experiential education, researchers have not systematically examined the evaluative literature on school-gardening outcomes. The author reviewed the U.S. literature on children’s gardening, taking into account potential effects, school-gardening outcomes, teacher evaluations of gardens as learning ... »
  • Date: 10/13/2009
    Resource Category: Peer-reviewed article
    One way to ensure that an evaluation has "utility" is to use a participatory evaluation approach where the evaluator partners with primary users to carry out various phases of an evaluation. This article provides a case study of how participatory evaluation was used in an out-of-school youth development and employment program at the Science Museum ... »
  • Date: 10/01/2009
    Resource Category: Evaluation Reports
    In order to assess the impact of the exhibition Cells: The Universe Inside Us at the Maryland Science Center an exit questionnaire was administered to museum visitors who had not seen the exhibition as well as those who had seen it. One hundred forty-nine visitors were interviewed between August 7, 2009 and August 19, 2009. Fifty-one visitors were ... »
  • Date: 10/01/2009
    Resource Category: Evaluation Reports
    Youth Radio, an after-school media production program, consists of a main campus in Oakland, CA, and regional bureaus in Atlanta, GA, Washington, D.C., and Los Angeles, CA. Youth Radio’s model is to engage underserved young people in broadcast journalism, radio and web production, engineering, and media literacy through media projects that are ... »

Pages