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  • Date: 12/01/2007
    Resource Category: Peer-reviewed article
    In today's rapidly changing world, people must continually come up with creative solutions to unexpected problems. Success is based not only on what one knows or how much one knows, but on one's ability to think and act creatively. In short, people are now living in the Creative Society. Unfortunately, few of today's classrooms focus on helping ... »
  • Date: 11/30/2007
    Resource Category: Formative
    The Builders Math game on the Cyberchase website provides an integrated, goal-oriented problem that combines math skills in measurement, geometry, and visualization. The formative procedure focused on: ability to read the game text; interpretation of the terminology and suggestions for alternative terminology; transparency and usability of ... »
  • Date: 11/01/2007
    Resource Category: Reference Materials
    In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, ... »
  • Date: 11/01/2007
    Resource Category: Summative
    FETCH, a children's television series produced by WGBH since 2005, is a competition-based game/reality show for 6-10 year-old children that includes both animation and live action footage. Goodman Research Group, Inc. (GRG), a research firm specializing in the evaluation of educational programs, materials, and services, served as the external ... »
  • Date: 11/01/2007
    Resource Category: Mass Media Article
    This article is based on Heather Choy's unpublished thesis, "Activating Play: Museum Learning in Game Space," which she wrote as a graduate student pursuing a master's in museum studies at John F. Kennedy University. Choy researched the rise of video games and the learning opportunities they present, particularly when adapted for museum audiences. ... »
  • Date: 10/01/2007
    Resource Category: Evaluation Reports
    Goodman Research Group, Inc. conducted a comprehensive multi-method external evaluation of the first season of the Design Squad TV series and outreach initiative. The broad evaluation goals were to: assess the extent to which children's knowledge, interest, and awareness of engineering increased as a result of watching the Design Squad series, ... »
  • Date: 09/20/2007
    Resource Category: Mass Media Article
    The idea to link European citizenship and science education is surely new and uncommon in Poland, but we think, as SEDEC project, that can enrich both the panorama of science popularization outside and inside school system. I checked carefully curricula for every stage of school education looking for the topics concerning the developing of the ... »
  • Date: 09/15/2007
    Resource Category: Project Descriptions
    Red Hills Studios proposes to design and develop BioArcade, a suite of online biology games for youth ages 9 to 13. Unique to the field of educational games is the specialized and innovative modding feature that Red Hills Studio will develop. Modding will allow learners to create their own customized versions of BioArcade games for dissemination ... »
  • Date: 09/15/2007
    Resource Category: Project Descriptions
    The importance of Ice Stories derives from its creative use of the latest communications media to convey the latest polar research. By teaching scientists to communicate, by establishing a Web site devoted to polar research, Ice Stories humanizes science and brings it to a broad, diverse audience with unprecedented immediacy, thanks to the growth ... »
  • Date: 09/15/2007
    Resource Category: Project Descriptions
    Educational Broadcasting Corporation requests funds to develop and produce ten new episodes for a sixth season of Cyberchase. The new season will introduce a new campaign, "Get Active with Math", that focuses on sports and builder's math. Ancillary materials, outreach, and a highly popular Web site extend the learning and help make Cyberchase the ... »

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