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Access And Inclusion

Displaying Results 1 - 9 of 9
  • Date: 06/29/2015
    Resource Category: Peer-reviewed article
    Over recent years, there has been much discussion of the status of science communication as a discipline, as a field of empirical research and theoretical reflection. In our own contributions to that discussion, we have tended to raise questions about the possibilities of this ‘emerging discipline’ (Trench & Bucchi 2010). We have some-times ... »
  • Date: 03/27/2015
    Resource Category: Edited Chapter
    Project Exploration’s week-long summer Environmental Adventurers program immersed eleven Chicago Public School middle and high school students into the world of urban bees and biodiversity research. We employed a place-based approach to ground learning experiences and exploration within uniquely urban spaces. Students used mobile technology to ... »
  • Date: 01/01/2006
    Resource Category: Reference Materials
    The goal of this chapter is to provide an overview of important aspects of human learning that are particularly relevant to educators, including learning across settings and lifelong learning. ... »
  • Date: 01/01/2006
    Resource Category: Reference Materials
    "Computer-mediated communication" refers to communication between people that occurs through the medium of the computer, and includes email, instant messages, chat rooms, newsgroups, and blogs. Learning sciences researchers have made great progress in understanding how CMC can be used to connect learners together, and to allow learners to connect ... »
  • Date: 01/01/2006
    Resource Category: Reference Materials
    We use the acronym WILD to refer to Wireless Interactive Learning Devices. WILD are powerful and small handheld networked computing devices. The smallest handheld computers fit in one hand easily. The user interacts with the device either by touching the screen with a pen-shaped stylus, or by typing with both thumbs on a small keyboard known as a ... »
  • Date: 01/01/2006
    Resource Category: Reference Materials
    Knowledge building, as elaborated in this chapter, represents an attempt to refashion education in a fundamental way, so that it becomes a coherent effort to initiate students into a knowledge creating culture. Accordingly, it involves students not only developing knowledge-building competencies but also coming to see themselves and their work as ... »
  • Date: 09/08/2005
    Resource Category: Reference Materials
    In this chapter we want to examine the reality behind these labels by examining the place of emergent technologies in the lives of young people. In doing so, we review and synthesize some of the key research in this area, highlighting the principal topics and potential issues of interest for future study. Although much has been published in the ... »
  • Date: 01/01/2002
    Resource Category: Reference Materials
    Traditionally, collaborative technologies are intended to directly support joint, collaborative activity, taking their cues from communication and media. Here, empirical findings are presented about the types of information needs associated with the formation of a knowledge-building community among professional learning technology researchers. ... »
  • Date: 10/01/1998
    Resource Category: Reference Materials
    The Computer Clubhouse aims to help inner-city youth gain that type of technological fluency. The Computer Clubhouse is designed to provide inner-city youth with access to new technologies. But access alone is not enough. The Clubhouse is based not only on new technology, but on new ideas about learning and community. It represents a new type of ... »