Search Results

Refine Your Search

Learning Environment

Displaying Results 1 - 10 of 94
  • Date: 12/27/2014
    Resource Category: Evaluation Reports
    The Global Viewport project was an integrative collaboration between the Woods Hole Oceanographic Institution (WHOI) and. the New Bedford Oceanarium Corporation dba Ocean Explorium at New Bedford Seaport (hereafter, Ocean Explorium). The main thematic area that was addressed is Improving Public Earth System Science Literacy. A main objective of ... »
  • Date: 12/17/2014
    Resource Category: Conference Proceedings
    This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious ... »
  • Date: 12/14/2014
    Resource Category: Reference Materials
    This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, ... »
  • Date: 12/01/2014
    Resource Category: Peer-reviewed article
    We examined the durability of students’ understanding of lunar phenomena one year after a combination of planetarium and classroom lessons. Children (N=16) were interviewed before and after instruction during Year 1 and then again one year later. Analysis of the interview results and instruction reveals that many students retained an understanding ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The New York City Department of Education will build a digital gateway for students and teachers called “Project ECS@ESC : Encouraging Connections through STEM” at the Environmental Study Center. This will offer rich and engaging experiential environmental science programs for students and teachers at all grade levels. The project will develop a ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school district will work together to create a series of online games and quests that will meet curriculum goals while also providing an outlet for students to ... »
  • Date: 11/15/2014
    Resource Category: Project Descriptions
    This Science Learning+ Planning Project will develop a prototype assessment tool (based on a mobile technology platform) to map STEM learning experiences across different learning ecologies (e.g. science centers, mass media, home environment) and to develop research questions and designs for a Phase 2 Science Learning+ proposal. The tool will ... »
  • Date: 11/12/2014
    Resource Category: Report
    This NSF Special Report highlights broader impacts. Scientific progress comes in all shapes and sizes. Researchers peer at the microscopic gears of genomes, scan the heavens for clues of our origins. They unearth wind-weathered fossils, labor over complex circuitry, guide students through the maze of learning. Disparate fields, researchers and ... »
  • Date: 11/04/2014
    Resource Category: Presentation Slides
    Daniel Laughlin describes NASA-funded educational games at an interagency meeting on informal STEM education. ... »
  • Date: 11/04/2014
    Resource Category: Presentation Slides
    These slides were presented at an interagency meeting to discuss games and informal learning. It describes the Federal Games Guild (FGG) the White House Game Jam. ... »