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  • Date: 10/01/2017
    Resource Category: Project Descriptions
    The American Association for the Advancement of Science (AAAS) is creating, implementing and evaluating a forum for the NSF INCLUDES broadening participation community of practice and for engaging the NSF INCLUDES awardees and science, technology, engineering and mathematics (STEM) researchers across the nation to expand the NSF INCLUDES ... »
  • Date: 05/09/2017
    Resource Category: Conference Proceedings
    This is a conference review of the 2nd Commemoration of the International Day of Women and Girls in Science, which had the theme Gender, Science and Sustainable Development: The Impact of Media. It was held in United Nations Headquarters, New York City, U.S.A., and a parallel event was held simultaneously in Valetta, Malta. There were 45 listed ... »
  • Date: 10/01/2016
    Resource Category: Project Descriptions
    This award supports a conference that will inform the design of "backbone" organizations for the NSF INCLUDES (Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science) program. NORC at the University of Chicago (an independent research institution that delivers reliable data and rigorous ... »
  • Date: 02/01/2016
    Resource Category: Conference Proceedings
    This is the fifth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious ... »
  • Date: 01/02/2015
    Resource Category: Evaluation Reports
    This evaluation reports on the Mission: Solar System project, a 2-year project funded by NASA. The goal of the Mission: Solar System was to create a collection of resources that integrates digital media with hands-on science and engineering activities to support kids’ exploration in formal and informal education settings. Our goal in creating the ... »
  • Date: 12/17/2014
    Resource Category: Conference Proceedings
    This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious ... »
  • Date: 06/25/2014
    Resource Category: Report
    The publication of the National Academies of Science consensus study, Learning Science in Informal Environments (2009), was an important marker in the history of informal STEM learning (ISL). With five years hindsight, we pause to reflect how far ISL has come as a field, what we have achieved, and what the future might hold. The impetus to do so ... »
  • Date: 02/11/2014
    Resource Category: Conference Proceedings
    This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious ... »
  • Date: 11/10/2012
    Resource Category: Conference Proceedings
    This year we are pleased to be publishing the second volume of the annual proceedings for the Games+Learning+Society (GLS) Conference. For eight years now, GLS has been a valued event for individuals working in academia, industry, and as practitioners in schools to come together around their shared interest and passion for videogames and learning ... »
  • Date: 07/02/2012
    Resource Category: Conference Proceedings
    The authors use existing data from videos and field notes to analyze the effects of TV viewing on children as they are watching a program. They present a case study of two siblings to demonstrate their interactions, finding that children display complex reasoning practices while watching TV, but only under certain conditions and with certain types ... »

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