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Learning Environment

Displaying Results 511 - 520 of 521
  • Date: 01/01/2016
    Resource Category: Project Descriptions
    A public event series, “Ecohumanities for Cities in Crisis,” will bring humanities scholars and the public together in Miami, FL to discuss the tension between humans and nature over hundreds of years. Miami is on the verge of an environmental crisis from a warming planet and rising seas. As the region grapples with policy and science issues, ... »
  • Date: 01/01/2016
    Resource Category: Project Descriptions
    Northampton Community College, RenewLV, and their four community-based partners will implement programming aimed at increasing the participation of new and underrepresented populations in community discussions focused on the examination of the human relationship with food and how we can ensure an adequate, safe, and appropriate food supply for the ... »
  • Date: 01/01/2016
    Resource Category: Peer-reviewed article
    Schools throughout America put an emphasis on instruction in mathematics. Students who are visually impaired should not be left out of this national effort (Kapperman & Sticken, 2003). It has been established that children who are visually impaired should learn mathematical skills at the same level as their sighted peers (Tindell, 2006). ... »
  • Date: 01/01/2016
    Resource Category: Conference Proceedings
    Computer science and its related fields are rapidly growing. However, there is a significant and rising shortage of women in this career domain. To combat this shortage, we explored the potential of coupling analog and digital games teaching computer science concepts to educate, interest, and engage female youth. For our purposes we created and ... »
  • Date: 01/01/2016
    Resource Category: Conference Proceedings
    Games that help players develop an understanding of computer science concepts are a promising alternative to the current emphasis on programming. This workshop will introduce participants to digital and analog games that demonstrate how CS concepts can be integrated with game play and engaging story contexts. Relevant issues such as the use of ... »
  • Date: 01/01/2016
    Resource Category: Peer-reviewed article
    Abstract In 2011, Donna DiBartolomeo and Zachary Clark enrolled in the Arts in Education Program at Harvard Graduate School of Education. Harvard Graduate School of Education is home to Project Zero, an educational research group comprising multiple, independently funded projects examining creativity, ethics, understanding, and other aspects of ... »
  • Date: 01/01/2016
    Resource Category: Report
    The “Fourth Industrial Revolution” is transforming the world of work. Just as it happened with the technologies of the steam, electricity and computer revolutions, digital technologies are now becoming pervasive and reshaping all parts of the global economy. The computing industry’s rate of job creation in the U.S. is now three times the U.S. ... »
  • Date: 01/01/2016
    Resource Category: Summative
    National Air and Space Museum, Washington DC Summative Evaluation for Educational Program, 2016 The National Air and Space Museum (NASM) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a summative evaluation of Science in Pre-K, an onsite and online teacher professional development program that NASM developed for the District of ... »
  • Date: 01/01/2016
    Resource Category: Peer-reviewed article
    In considering the integration of technology in the classroom it is necessary to factor in the ways in which teachers design for their use. Makerspaces and their use of digitally-based rapid prototyping tools such as laser cutters and 3D printers are serving as new models for technology integration in learning environments. While there has been ... »
  • Date: 01/01/2016
    Resource Category: Edited Chapter
    In this chapter, we explore making as a learning process in the context of a museum-based maker space designed for family participation. In particular, we focus on young children, and their adult learning partners, as an important demographic to consider and for which to design making environments and experiences. Importantly, we take a close look ... »

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