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Displaying Results 1 - 10 of 17
  • Date: 10/25/2016
    Resource Category: Peer-reviewed article
    How did industrial museums cross the Atlantic? When the first American museums of science and industry were created in the 1920s, they looked to Europe in order to import what was seen at that time as a burgeoning cultural institution. In this article, I look at this process of appropriation through an analysis of the changing perceptions of ... »
  • Date: 07/20/2016
    Resource Category: Mass Media Article
    Scientist-turned-filmmaker Randy Olson makes a bold claim: scientists cannot adequately explain their own work. He attributes all of the issues facing science communication today ― false positives, an uninterested public, and unapproved grant proposals ― to scientists' lack of narrative intuition. Rather than turn to the humanities for help, Olson ... »
  • Date: 06/22/2016
    Resource Category: Mass Media Article
    Science and wildlife films are very common and widely viewed. Yet, most of the makers of these films have entered the profession because of their knowledge or interest in science and wildlife. Given the potential for a rather circuitous route to the profession many filmmakers benefit tremendously from engagement in professional development. We ... »
  • Date: 03/17/2016
    Resource Category: Conference Proceedings
    The prevalent lack of research on the interrelations between science, research and popular culture led to the organization of the first International Conference on Science and Research in Popular Culture #POPSCI2015, which took place at Alpen-Adria-Universität in Klagenfurt, Austria, from 17--18 September 2015. The aim of the conference was to ... »
  • Date: 03/11/2016
    Resource Category: Conference Proceedings
    This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Amazon Adventure 3D tells the compelling story of the discovery of biological mimicry by Englishman Henry Walter Bates in the Amazon rainforest more than 150 years ago. ... »
  • Date: 09/15/2014
    Resource Category: Summative
    This report summarizes findings from an evaluation of the NSF-funded project: Two Eyes, 3D. Through collaborations with two museums, the project sought to develop and test learning outcomes for stereoscopic (3D) resources. More specifically, the external evaluation—conducted by Rockman Et Al—sought to determine the perceived value of using ... »
  • Date: 09/01/2014
    Resource Category: Project Descriptions
    For over two decades NSF has been investing in the development and evaluation of giant screen films for viewing by audiences in science centers and museums. These have been highly successful in terms of audiences reached and project evaluations that indicate their impact on learning. Less well understood is how the unique attributes of giant ... »
  • Date: 08/22/2014
    Resource Category: Conference Proceedings
    This document contains a summary of notes from an Open Space session on Media, Technology, and Informal Learning from the 2014 AISL PI Meeting. It includes a list of active AISL projects related to media. ... »
  • Date: 08/22/2014
    Resource Category: Conference Proceedings
    This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes a media project that created a documentary film about the Pulsar Search Collaboratory, as well as developing programming to be used both in the classroom and in diverse settings throughout the community. ... »
  • Date: 08/22/2014
    Resource Category: Peer-reviewed article
    Stereoscopic technology (3D) is rapidly becoming ubiquitous across research, entertainment and informal educational settings. Children of today may grow up never knowing a time when movies, television and video games were not available stereoscopically. Despite this rapid expansion, the field’s understanding of the impact of stereoscopic ... »

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