Search Results

Refine Your Search

Learning Environment

Displaying Results 1 - 10 of 28
  • Date: 01/01/2018
    Resource Category: Report
    This position paper, co-authored Center for Childhood Creativity's Director Elizabeth Rood and Director of Research Helen Hadani, details the importance of exposing children ages 0-8 to science, technology, engineering, and math (STEM) experiences. The review of more than 150 empirical studies led Rood and Hadani to conclude that, despite what has ... »
  • Date: 10/27/2017
    Resource Category: Evaluation Reports
    The landscape for out-of-school STEM learning in Hong Kong is evolving. In 2017, to capture this change, the Croucher Foundation conducted a mapping exercise. This is the second annual mapping exercise conducted by the Croucher Foundation. The study reveals a rich and vibrant ecosystem for out-of-school STEM in Hong Kong with almost 2,000 discrete ... »
  • Date: 10/10/2017
    Resource Category: Formative
    In partnership with the Center for Research on Lifelong STEM Learning, we completed year one of a multi-year study on the impact of the Curiosity Machine model on students. There is a specific focus on linking dosage to impact. The constructs that were explored were: * STEM identities (e.g., how students think of themselves in science) * “Possible ... »
  • Date: 10/03/2017
    Resource Category: Summative
    The Society for Science and the Public’s Advocate Grant Program provides selected Advocates with funding, resources, and information. Advocates include classroom teachers, school and district administrators, university professors, and informal science educators in community-based programs. The role of the Advocate is to support three or more ... »
  • Date: 10/01/2017
    Resource Category: Summative
    The Detroit Institute of Arts (DIA) contracted RK&A to conduct an evaluation of the Inside|Out program, which brings high-quality reproductions of masterpieces from the museum’s collection to outdoor venues throughout Metro Detroit. Specifically, the objectives of this study were to: 1) gauge the impact of Inside|Out on communities; 2) ... »
  • Date: 10/01/2017
    Resource Category: Formative
    This study explored the effect of depth of learning (as measured in hours) on creativity, curiosity, persistence and self-efficacy. We engaged ~900 parents and 900 students across 21 sites in Washington, Chicago, Los Angeles, New York, Alabama, Virginia and the United Arab Emirates, in 5-week (10-hr) Curiosity Machine programs. Iridescent trained ... »
  • Date: 05/02/2017
    Resource Category: Report
    The development of character is a valued objective for many kinds of educational programs that take place both in and outside of school. Educators and administrators who develop and run programs that seek to develop character recognize that the established approaches for doing so have much in common, and they are eager to learn about promising ... »
  • Date: 04/01/2017
    Resource Category: Peer-reviewed article
    Citizen science by youth is rapidly expanding, but very little research has addressed the ways programs meet the dual goals of rigorous conservation science and environmental science education. We examined case studies of youth-focused community and citizen science (CCS) and analyzed the learning processes and outcomes, and stewardship activities ... »
  • Date: 02/24/2017
    Resource Category: Evaluation Reports
    The Croucher Foundation recently embarked on a research study to explore informal science learning in Hong Kong. This is the first study to focus on the out-of-school ecosystem for science learning in Hong Kong. This exploratory and investigative study identified over a thousand out-of-school STEM activities that happened between June 2015 and May ... »
  • Date: 01/31/2017
    Resource Category: Formative
    DESIGN SQUAD GLOBAL (DSG) is a web-based, mobile-accessible digital hub and outreach initiative that creates new opportunities to empower middle school youth to solve real-world problems and understand the impact of engineering in a global context. The project builds on the Design Squad model for engineering education (including a television show ... »

Pages