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Learning Environment

Displaying Results 1 - 10 of 448
  • Date: 10/01/2018
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and ... »
  • Date: 09/15/2018
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. The pilot and feasibility study will develop instructional workshops for an adult population of quilters to introduce them to ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    This project tackles the urgent needs of the nation to engage people of all ages in computational thinking and help them learn basic computer science concepts with a unique and innovative approach of structured in-game computer program coding. Researchers will explore the design and development of a 3D puzzle-based game, called May's Journey, in ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This Pilots and Feasibility Studies project will design and study computer science education programs in three New York State ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    This pilot study will examine the effectiveness of an innovative applied social change, community and technology based program on marginalized youths' access, interest, efficacy and motivation to learn and engage in digital technology applications. Using stratified near-peer and peer-to-peer mentoring approaches, the pilot builds on extant ... »
  • Date: 08/01/2018
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. This AISL project investigates how informal programs can broaden participation by building social capital in STEM for youth from ... »
  • Date: 04/12/2018
    Resource Category: Peer-reviewed article
    Data are the workhorses of the scientific endeavor and their use is rapidly evolving (Haendel, Vasilevsky, and Wirz 2012). Ask almost any scientist about their work, and the conversation will involve the data they collect and analyze. The use of data in science is often captured in science classrooms as an ill-defined link between math and science ... »
  • Date: 04/01/2018
    Resource Category: Peer-reviewed article
    It is a well-documented fact that women and minorities are currently underrepresented in STEM higher education degree programs and careers. As an outreach measure to these populations, we established the Hexacago Health Academy (HHA), an ongoing summer program. Structured as an informal learning environment with a strong youth initiated mentoring ... »
  • Date: 03/30/2018
    Resource Category: Summative
    The Science Behind Pixar (SBP) exhibition was the product of a collaborative effort among the Museum of Science, Boston (MOS), Pixar Animation Studios, and the Science Museum Exhibit Collaborative (SMEC). The 13,000 square foot exhibition presented the science, math, and computer science behind Pixar Animation Studios’ animated films and ... »

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