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  • Think Globally, Interact Locally: Advancing Science Learning using Interactive Spherical Displays to Model Global, Physical Systems
    Date: 09/01/2016
    Resource Category: Project Descriptions
    The connections between technology applications of all sorts and human users that are ubiquitous in informal learning and assume a great deal about how the technology is used and how learning takes place. Much of the research in this area has been focused on game design and interaction. This project will examine this interaction involving the use ... »
  • Learn, Prepare, Act - Resilient Citizens Make Resilient Communities
    Date: 10/01/2015
    Resource Category: Project Descriptions
    Over three years beginning in January 2016, the Science Museum of Virginia will launch a new suite of public programming entitled “Learn, Prepare, Act – Resilient Citizens Make Resilient Communities.” This project will leverage federally funded investments at the Museum, including a NOAA-funded Science On a Sphere® platform, National Fish and ... »
  • A "Global Viewport" for Virtual Exploration of Deep-sea vents: Using Spherical Displays to Advance Public Literacy in Earth System Science
    Date: 12/27/2014
    Resource Category: Evaluation Reports
    The Global Viewport project was an integrative collaboration between the Woods Hole Oceanographic Institution (WHOI) and. the New Bedford Oceanarium Corporation dba Ocean Explorium at New Bedford Seaport (hereafter, Ocean Explorium). The main thematic area that was addressed is Improving Public Earth System Science Literacy. A main objective of ... »
  • Two Eyes, 3D Summative Evaluation Report
    Date: 09/15/2014
    Resource Category: Summative
    This report summarizes findings from an evaluation of the NSF-funded project: Two Eyes, 3D. Through collaborations with two museums, the project sought to develop and test learning outcomes for stereoscopic (3D) resources. More specifically, the external evaluation—conducted by Rockman Et Al—sought to determine the perceived value of using ... »
  • Stereoscopy in Static Scientific Imagery in an Informal Education Setting: Does It Matter?
    Date: 08/22/2014
    Resource Category: Peer-reviewed article
    Stereoscopic technology (3D) is rapidly becoming ubiquitous across research, entertainment and informal educational settings. Children of today may grow up never knowing a time when movies, television and video games were not available stereoscopically. Despite this rapid expansion, the field’s understanding of the impact of stereoscopic ... »
  • Full Scale Development: Global Soundscapes! The Big Data, Big Screens, Open Ears Project
    Date: 10/01/2013
    Resource Category: Project Descriptions
    The Global Soundscapes! Big Data, Big Screens, Open Ears Project uses the new science of soundscape ecology to design a variety of informal science learning experiences that engage participants through acoustic discovery Soundscape ecology is an interdisciplinary science that studies how humans relate to place through sound and how humans ... »
  • Full-Scale Development: Secrets of the Universe
    Date: 09/15/2013
    Resource Category: Project Descriptions
    This research and development project would inform and engage audiences (especially middle school age girls) about the fundamental research under investigation at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland. A research plan and summative evaluation will fill a gap in what is known about the public's perception and understanding ... »
  • STEPS Summative Evaluation Report
    Date: 05/24/2013
    Resource Category: Summative
    User Experience Research Consulting (UXR) conducted a summative evaluation of the NSF-ISE funded project, STEPS (Science Theater Education Programming System). The STEPS project brought together a network of informal science educators and contractors to create an interactive museum theater authoring and presentation system to increase educational ... »
  • My Dome Summative Evaluation Report
    Date: 11/01/2012
    Resource Category: Summative
    In August 2009, the Program Evaluation and Research Group (PERG) at Lesley University contracted with the project's PI at the University of New Hampshire (UNH) to evaluate My Dome: Defining the Computational and Cognitive Potential of Real Time Interactive Simulations in an Immersive Dome Environment, an NSF funded grant. The project focuses on ... »
  • A "Global Viewport" for Virtual Exploration of Deep-sea Vents: Using Spherical Displays to Advance Public Literacy in Earth System Science
    Date: 07/01/2012
    Resource Category: Project Descriptions
    The Global Viewport for Virtual Exploration of Deep-Sea Hydrothermal Vents is a Track 2 project using spherical display systems to educate the public about the global significance of vents in the world's oceans and in the dynamic processes of Earth as a whole. The project is a collaboration between the Woods Hole Oceanographic Institution and the ... »