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Learning Environment

Displaying Results 1 - 10 of 159
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Young people's participation in informal STEM learning activities can contribute to their academic and career achievements, but these connections are infrequently explicitly recognized or cultivated. More systemic approaches to STEM education could allow for students' experiences of formal and informal STEM learning to be aligned, coordinated, and ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Based on the number of visitors annually, zoos and aquariums are among the most popular venues for informal STEM learning in the United States and the United Kingdom. Most research into the impacts of informal STEM learning experiences at zoos and aquariums has focused on short-term changes in knowledge, attitudes and behaviors. This Science ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    This is a Science Learning+ planning project that will develop a research plan for investigating how applying the principles of embodied cognition to the design of informal learning environments can support young children's (ages 2-6) engagement with, and understanding of, science topics and concepts. While it has been fairly well established that ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Researchers and practitioners in the US and the UK, organized by Twin Cities Public Television in collaboration with co-PIs from Indiana University and the University of Bradford in the UK, will develop a research agenda focused on understanding how participation by youth in various online environments, called "affinity spaces," can promote and ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The New York City Department of Education will build a digital gateway for students and teachers called “Project ECS@ESC : Encouraging Connections through STEM” at the Environmental Study Center. This will offer rich and engaging experiential environmental science programs for students and teachers at all grade levels. The project will develop a ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Wilkerson Center for Colorado River Education will create "Texas Colorado River Mobile Learning Experience," a mobile learning exhibition that will teach middle school audiences about the Colorado River watershed and human interaction with water sources. The mobile interactive water science center and accompanying curriculum will build core ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Pacific Science Center will expand its Science, Technology, Engineering and Math—Out-of-School Time (STEM-OST) model to new venues in the Puget Sound region to improve science literacy and increase interest in STEM careers for youth. STEM-OST brings hands-on lessons and activities in physics, engineering, astronomy, mathematics, geology, and ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The Museo de Arte de Puerto Rico will develop and implement "Art and Technology," which will provide learning opportunities to at-risk youth in the San Juan metropolitan area by integrating the museum's exhibits and collections as a platform for learning activities and dynamic thinking. Through lessons on digital media, photography, and art ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Georgetown County Library will improve the digital-age critical workforce skills of local young people through STEM-related digital activities. Classes relating to online STEM resources, digital video production, and app development will result in increased skills and interpersonal abilities, as well as an appreciation for the public library as a ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school district will work together to create a series of online games and quests that will meet curriculum goals while also providing an outlet for students to ... »

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