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Displaying Results 1 - 10 of 586
  • Date: 11/01/2017
    Resource Category: Project Descriptions
    Lineage is a comprehensive educational media and outreach initiative that will engage individuals and families in learning about deep time and evolution, helping audiences come to newfound understandings of the connections between the past, present, and future of life on Earth. The project is a partnership between Twin Cities PBS (TPT) and the ... »
  • Date: 10/01/2017
    Resource Category: Project Descriptions
    The Exploratorium, in collaboration with the city of San Francisco, the Tenderloin and Civic Center communities, and national museum-community partners, are excited to announce Street Smarts: Experiments in Urban Social Science, a project to bring research on social psychology to public urban environments. Street Smarts combines recent work by the ... »
  • Date: 10/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. To bring research on social psychology to public urban environments, the Street Smarts project will produce an outdoor learning ... »
  • Date: 10/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. The project will bring together science museum visitor experience developers, visitor studies staff, indoor location technology ... »
  • Date: 09/15/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. This study will capitalize on the increased availability and affordability of immersive interactive technologies, such as Augmented ... »
  • Date: 09/01/2017
    Resource Category: Project Descriptions
    Makerspaces and engineering design spaces have proliferated in science museums, schools, libraries, and community settings at a rapid pace. However, there is a risk that some of the same inequities that exist in the engineering field are being replicated in these settings. Research has provided evidence of persistent gaps between boys' and girls' ... »
  • Date: 09/01/2017
    Resource Category: Project Descriptions
    Becoming computationally literate is increasingly crucial to everyday life and to expanding workforce capacity. Research suggests that computational literacy--knowing what, when, how, and why to use the ideas of computer science, in combination with the capacity to view problems and potential solutions through the lens of computational structures ... »
  • Date: 08/01/2017
    Resource Category: Project Descriptions
    As the world is increasingly dependent upon computing and computational processes associated with data analysis, it is essential to gain a better understanding of the visualization technologies that are used to make meaning of massive scientific data. It is also essential that the infrastructure, the very means by which technologies are developed ... »
  • Date: 07/15/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. The proposed project broadens the utility of Public Participation in Scientific Research (PPSR) approaches, which include citizen ... »
  • Date: 06/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This project will advance knowledge in the design of interest triggers for science in immersive digital simulation learning games. When learners are ... »

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