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  • Date: 01/01/2018
    Resource Category: Project Descriptions
    EMERGE in STEM (Education for Minorities to Effectively Raise Graduation and Employment in STEM) is a NSF INCLUDES Design and Development Launch Pilot. This project addresses the broadening participation challenge of increasing participation of women, the at-risk minority population, and the deaf in the STEM workforce. The project incorporates in ... »
  • Date: 01/01/2018
    Resource Category: Project Descriptions
    The AITSE project, an NSF INCLUDES Design and Development Launch Pilot, will address broadening participation challenges specifically related to engaging American Indians in science, technology, engineering, and math (STEM) disciplines. Many Native students decide not to pursue STEM degrees because of their low proficiency in math and science, ... »
  • Date: 12/01/2017
    Resource Category: Project Descriptions
    The ACCEYSS (Association of Collaborative Communities Equipping Youth for STEM Success) Network and Model project, an NSF INCLUDES Design and Development Launch Pilot, at Texas State University is forming a university-community partnership between interdisciplinary researchers (ACCEYSS research team), faith leaders and other community partners to ... »
  • Date: 09/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This Change Makers project will establish Food Justice Ambassador corps ... »
  • Date: 09/01/2017
    Resource Category: Project Descriptions
    The intent of this five-year project is to design, deliver, and study professional development for Informal Science Learning (ISL) educators in the arena of equity-focused STEAM (Science, Technology, Engineering, Art, and Mathematics) teaching and learning. While the strategy of integrating art and science to promote interest, identity, and other ... »
  • Date: 07/01/2017
    Resource Category: Project Descriptions
    As part of its overall effort to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program, seeks to advance new approaches to, and evidence-based understanding of, the design and development of science, technology, engineering, and mathematics (STEM) learning in informal environments. This includes providing ... »
  • Date: 07/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The project will derive a nationwide online coaching/mentoring program for out of school educators in rural settings. The program ... »
  • Date: 07/01/2017
    Resource Category: Project Descriptions
    Northern ecosystems are rapidly changing; so too are the learning and information needs of Arctic and sub-Arctic communities who depend on these ecosystems for wild harvested foods. Public Participation in Scientific Research (PPSR) presents a possible method to increase flow of scientific and local knowledge, enhance STEM-based problem solving ... »
  • Date: 06/01/2017
    Resource Category: Project Descriptions
    Be a 4-H Scientist! Materials in a Green, Clean World is an inquiry-based science curriculum focusing on concepts of materials; plastics; reuse, recycle, and reduce; and the work of scientists and engineers. It is designed to build foundational skills of science and engineering: observation, asking questions, sorting and classifying, and ... »
  • Date: 06/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This project will advance knowledge in the design of interest triggers for science in immersive digital simulation learning games. When learners are ... »

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