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  • Date: 11/01/2003
    Resource Category: Evaluation Reports
    The purposes of the STUDIO 3D evaluation were to collect information about the impact upon student learning as a result of participating in the STUDIO 3D Project, as well as to elicit information for program improvement. Areas of inquiry include recruiting and retention, impact on project participants, tracking student impacts, and the project as ... »
  • Date: 11/01/2003
    Resource Category: Peer-reviewed article
    This study evaluated a 2-week residential program aimed at enhancing the science interest and persistence of high-achieving 8th-grade girls. Questionnaires were administered to 38 program participants (14 of whom were of minority ethnicity) and 173 applicants who did not attend the program, at 3 time points: preprogram, 1 year postprogram, and 4 ... »
  • Date: 11/01/2003
    Resource Category: Mass Media Article
    This article describes three community programs championing conservation in effective ways to raise public awareness of environmental issues. Authors include Donna Murray, director of education at the Putnam Museum of History and Natural Science (Davenport, Iowa), Cheryl D. McCallum, director of education at the Children's Museum of Houston, and ... »
  • Date: 10/22/2003
    Resource Category: Research and Evaluation Instruments
    The tool was developed to measure: (a) change of science-related attitudes over time among students; and (b) the effect of similar curricula on the attitudes of different classes. ... »
  • Date: 10/01/2003
    Resource Category: Peer-reviewed article
    While much of the current concern over the literacy development of low- and moderate income children focuses on schools (and, to a lesser degree, on parents), many observers are arguing for a role for other institutions. In particular, funders are turning to afterschool programs to address this critical developmental task. This paper explores the ... »
  • Date: 09/15/2003
    Resource Category: Project Descriptions
    ITR: A Networked, Media-Rich Programming Environment to Enhance Informal Learning and Technological Fluency at Community Technology Centers The MIT Media Laboratory and UCLA propose to develop and study a new networked, media-rich programming environment, designed specifically to enhance the development of technological fluency at after-school ... »
  • Date: 09/10/2003
    Resource Category: Project Descriptions
    Hands-On Optics is a comprehensive, national level program that introduces middle school youth to the science of optics using hands-on kits, modules and related activities. Six optics modules will be developed for use in after-school and weekend programs. Modules will focus on engaging topics such as kaleidoscopes, optical illusions, magnifiers ... »
  • Date: 09/10/2003
    Resource Category: Project Descriptions
    This 12-month planning grant will create the foundation for a project based on meaningful, online, game-based learning. Specifically, it will enable the proposer to develop and validate story lines and game characters with middle-school aged children in two summer design institutes. In addition, the proposer will build partnerships with museums ... »
  • Date: 09/01/2003
    Resource Category: Project Descriptions
    The "Salmon Research Team: A Native American Technology, Research and Science Career Exposure Program" is a three-year, youth-based ITEST project submitted by the Oregon Museum of Science and Industry. The project seeks to provide advanced information technology and natural science career exposure and training to 180 middle level and high school ... »
  • Date: 09/01/2003
    Resource Category: Project Descriptions
    Kikim Media requests $743,316 to produce four half-hour television documentaries and associated outreach programs based on Michael Pollan's best-selling book, The Botany of Desire. The project explores the reciprocal nature of people's relationship with plants. The programs focus on the connections between apples and the human desire for sweetness ... »

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