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  • Date: 05/30/2018
    Resource Category: Evaluation Reports
    Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the ... »
  • Date: 05/06/2018
    Resource Category: Report
    This report looks across multiple phases of work to discuss the PLUM Rx project’s contribution to broader knowledge about supporting children’s active, outdoor science exploration in informal, urban settings. The PLUM LANDING Explore Outdoors Toolkit that resulted from this work is designed for use by outdoor prescription programs and a broad ... »
  • Date: 03/01/2018
    Resource Category: Report
    Previous research has identified parental involvement—the ways parents and other caring adults interact with children in and outside of the home, and the kinds of learning materials with which parents surround children—as key to helping children develop knowledge and skills in literacy and math (Bassok, Finch, Lee, Reardon, & Waldfogel, 2016; ... »
  • Date: 02/13/2018
    Resource Category: Presentation Slides
    This CAISE report is designed to track and characterize sector growth, change and impact, important publications, hot topics/trends, new players, funding, and other related areas in Informal STEM Education (ISE) in 2017. The goal is to provide information and links for use by ISE professionals, science communicators, and interested stakeholders ... »
  • Date: 01/05/2018
    Resource Category: Report
    "PLUM RX: Researching a new pathway for bringing active science exploration to urban families" is a project that makes use of public media resources to create innovative opportunities to bring environmental science learning to the hard-to-reach audience of urban families. As part of this project, media producers at WGBH and researchers at EDC ... »
  • Date: 10/05/2017
    Resource Category: Report
    The cyberlearning community in the United States brings computer scientists and learning scientists together to design and study innovative learning technologies. The Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology highlights examples of the exciting work our community is engaged in as we ... »
  • Date: 09/20/2017
    Resource Category: Report
    A majority of Americans rely on general outlets for science news but more say specialty sources get the facts right about science. This report presents findings from a survey conducted among a nationally representative sample of 4000+ adults from May 30-June 12, 2017. The survey asked about a range of issues from how the public encounters science ... »
  • Date: 09/30/2016
    Resource Category: Report
    This EAGER project sought to generate early knowledge for the museum field about the capabilities and limitations of an Indoor Positioning System to: 1) automate the collection of visitor movement data for museum research, and 2) enable location-aware applications designed to support museum visitor learning. Working with Qualcomm, Inc., the ... »
  • Date: 05/11/2016
    Resource Category: Report
    Over the past ten years, investments in infrastructure for informal STEM education and science communication have resulted in significant growth in the number and variety of resources and depth of expertise available to members of the STEM research community wishing to develop outreach, engagement and broader impacts activities. This report/white ... »
  • Date: 04/20/2015
    Resource Category: Reference Materials
    This is the first report in a series on game “impact types.” We begin with the problem. Our field needs a better way to talk about impact — a deeper conversation that is more fundamentally inclusive and multi-disciplinary, yet still evidence-based. This report is a first step, revealing the basic fragmentation and documenting its harm. Not just ... »

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