Search Results

Refine Your Search

Learning Environment

Displaying Results 1 - 10 of 59
  • Date: 12/21/2007
    Resource Category: Mass Media Article
    An advanced expression of culture and of social evolution, contemporary technology, which increasingly incorporates endless quantities of scientific knowledge, has acquired a decisive power on human existence and on the natural system supporting it. It has the ability, now demonstrated, to attain a vast improvement in the quality of life ­ if one ... »
  • Date: 11/30/2007
    Resource Category: Formative
    The Builders Math game on the Cyberchase website provides an integrated, goal-oriented problem that combines math skills in measurement, geometry, and visualization. The formative procedure focused on: ability to read the game text; interpretation of the terminology and suggestions for alternative terminology; transparency and usability of ... »
  • Date: 11/15/2007
    Resource Category: Mass Media Article
    This article explores the ways science centers can incorporate social 3-D visualization, animation, and single-user virtual worlds into exhibits and museum experiences to increase social interaction between visitors, maintain contact with visitors, and effectively and efficiently update content. Authors Paul Doherty, co-director of the Teacher ... »
  • Date: 11/05/2007
    Resource Category: Evaluation Reports
    The evaluation research summarized here focuses on science reports developed by MacNeil/Lehrer Productions. The reports appear on The NewsHour television broadcasts and are archived as streaming video available on the program's Web site (www.pbs.org/newshour/science), which includes enhanced media resources such as audio Podcasts, RSS feeds, ... »
  • Date: 11/01/2007
    Resource Category: Project Descriptions
    WGBH plans to produce a special NOVA series, The Fabric of the Cosmos, based on the best selling book of the same name by physicist Brian Greene. The four 60-minute television programs will be the center piece of a multimedia project that employs multiple platforms including national primetime PBS broadcast, the PBS Web site, podcasts, and an ... »
  • Date: 11/01/2007
    Resource Category: Mass Media Article
    In this article, Nina Simon, an experience designer, explains why museums should pay attention to how visitors' daily interaction with technology (cell phones, YouTube, the Web, etc.) affect the way people approach museums. Simon presents three "P's"--play, personalization, and participation, each representing an attitudinal shift due to outside ... »
  • Date: 11/01/2007
    Resource Category: Mass Media Article
    In this article, Jeff Stanford, public relations director at Orlando Science Center, explains how the Otronicon event introduces visitors to high-tech immersive media, including video games, much of which is developed in the Orlando area. The special event is an educational symposium, a series of video game tournaments, and a simulation exhibition ... »
  • Date: 10/01/2007
    Resource Category: Project Descriptions
    Researchers at Michigan State University, University of Washington, Science Museum of Minnesota, and Museum of Life and Science found that there are clear indicators of learning in Science Buzz ( www.sciencebuzz.org ), the online museum environment studied as part of the Take 2 project. People who participate in conversations through the Buzz blog ... »
  • Date: 10/01/2007
    Resource Category: Project Descriptions
    Exploring the Euteleost Tree of Life represents the education and outreach of the Euteleost Tree of Life assembling the tree of life research grant (NSF DEB Grant No. 0732819; PI: Ed Wiley) it includes a curriculum activity and a interactive fish tree. Investigating a Deep Sea Mystery, a curriculum module for high school and undergraduate students ... »
  • Date: 10/01/2007
    Resource Category: Project Descriptions
    This Communicating Research to Public Audiences proposal is based on current NSF-funded research, AST 0607505, "Asteroid Satellites and Spins." Finding NEO (near-Earth Objects) proposes an 18-month-long project to develop on-line and museum traveling exhibit-module deliverables that provide users with both video vignettes of amateur astronomers ... »

Pages