Search Results

Refine Your Search

Learning Environment

Displaying Results 1 - 10 of 143
  • Date: 02/13/2018
    Resource Category: Presentation Slides
    This CAISE report is designed to track and characterize sector growth, change and impact, important publications, hot topics/trends, new players, funding, and other related areas in Informal STEM Education (ISE) in 2017. The goal is to provide information and links for use by ISE professionals, science communicators, and interested stakeholders ... »
  • Date: 01/01/2018
    Resource Category: Peer-reviewed article
    Charles Darwin is largely unknown and poorly understood as a historical figure. Similarly, the fundamental principles of evolution are often miss-stated, misunderstood, or entirely rejected by large numbers of Americans. Simply trying to communicate more facts about Darwin, or facts supporting the principles of evolution is inadequate; neither ... »
  • Date: 10/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. To bring research on social psychology to public urban environments, the Street Smarts project will produce an outdoor learning ... »
  • Date: 10/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. The project will bring together science museum visitor experience developers, visitor studies staff, indoor location technology ... »
  • Date: 09/30/2016
    Resource Category: Report
    This EAGER project sought to generate early knowledge for the museum field about the capabilities and limitations of an Indoor Positioning System to: 1) automate the collection of visitor movement data for museum research, and 2) enable location-aware applications designed to support museum visitor learning. Working with Qualcomm, Inc., the ... »
  • Date: 09/28/2016
    Resource Category: Evaluation Reports
    This report is the external advisory review conducted for the Indoor Positioning System project. ... »
  • Date: 09/15/2016
    Resource Category: Project Descriptions
    This project, a collaboration of teams at Georgia Institute of Technology, Northwestern University, and the Museum of Design Atlanta and the Museum of Science and Industry in Chicago, will investigate how to foster engagement and broadening participation in computing by audiences in museums and other informal learning environments that can ... »
  • Date: 09/15/2016
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. Using hand-held mobile devices this project would test specialized Signing Glossaries for Science Exhibits (SGSE). The glossaries are developed from 5000 ... »
  • Date: 09/01/2016
    Resource Category: Project Descriptions
    This three-year project, a collaboration between The Iowa Children's Museum, the University of Iowa and the University of Washington, will develop and conduct research on a 3,000 square foot exhibit for a children's museum audience that will provide hands-on experiences both about the science of motion (forces, acceleration, friction, balance, etc ... »
  • Date: 08/31/2016
    Resource Category: Summative
    Roots of Wisdom (also known as Generations of Knowledge) is a 5-year project funded by the National Science Foundation (NSF-DRL #1010559) in support of a cross-cultural reciprocal collaboration to develop a traveling exhibit, banner exhibit, and education resources that bring together Traditional Ecological Knowledge (TEK) and western science. The ... »

Pages