Search Results

Refine Your Search

Learning Environment

Displaying Results 1 - 10 of 28
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    This project develops and examines place-based learning using mobile augmented reality experiences for rural families where museums and science centers are scarce yet where natural resources are rich with outdoor trails, parks, and forestlands. The collaborative research team, with members from rural libraries, outdoor learning centers, learning ... »
  • Date: 02/13/2018
    Resource Category: Presentation Slides
    This CAISE report is designed to track and characterize sector growth, change and impact, important publications, hot topics/trends, new players, funding, and other related areas in Informal STEM Education (ISE) in 2017. The goal is to provide information and links for use by ISE professionals, science communicators, and interested stakeholders ... »
  • Date: 09/01/2017
    Resource Category: Project Descriptions
    The intent of this five-year project is to design, deliver, and study professional development for Informal Science Learning (ISL) educators in the arena of equity-focused STEAM (Science, Technology, Engineering, Art, and Mathematics) teaching and learning. While the strategy of integrating art and science to promote interest, identity, and other ... »
  • Date: 07/01/2017
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The project will derive a nationwide online coaching/mentoring program for out of school educators in rural settings. The program ... »
  • Date: 09/01/2016
    Resource Category: Project Descriptions
    This three-year project, a collaboration between The Iowa Children's Museum, the University of Iowa and the University of Washington, will develop and conduct research on a 3,000 square foot exhibit for a children's museum audience that will provide hands-on experiences both about the science of motion (forces, acceleration, friction, balance, etc ... »
  • Date: 08/01/2015
    Resource Category: Project Descriptions
    The range of contemporary "emerging" technologies with far-reaching implications for society (economic, social, ethical, etc.) is vast, encompassing such areas as bioengineering, robotics and artificial intelligence, genetics, neuro and cognitive sciences, and synthetic biology. The pace of development of these technologies is in full gear, where ... »
  • Date: 06/01/2015
    Resource Category: Evaluation Reports
    Intuitive Company researchers and evaluators assessed four components of the DUST Alternate Reality Game for potential reusability: 1) QTE Environment during Collapse, 2) Brain/Health Scanner Mobile App, 3) Microbe Web App, 4) Star Map Web App. We assessed reusability based on five variables (facilitation, user identification, digital access, ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    The New York City Department of Education will build a digital gateway for students and teachers called “Project ECS@ESC : Encouraging Connections through STEM” at the Environmental Study Center. This will offer rich and engaging experiential environmental science programs for students and teachers at all grade levels. The project will develop a ... »
  • Date: 10/01/2014
    Resource Category: Projects
    The Richmond Public Library will create The Richmond Digital Health Literacy Project to provide low-income residents with tools and skills needed to access online information to improve their health. Participants will learn how to gain access to digital reference materials, e-books, mobile library offerings, and other resources. The project will ... »
  • Date: 08/04/2014
    Resource Category: Conference Proceedings
    This paper provides a brief overview of the ideas and principles underlying the connected learning movement, highlighting examples of how libraries are boosting 21st-century learning and promoting community development by partnering with a range of organisations and individuals to incorporate connected opportunities into their programmes. The ... »