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Displaying Results 1 - 10 of 1172
  • Date: 08/01/2018
    Resource Category: Project Descriptions
    Worldwide, four million people participate in geocaching--a game of discovering hidden treasures with GPS-enabled devices (including smart phones). Geocachers span all ages and tend to be interested in technology and the outdoors. To share information about the Montana Climate Assessment (MCA), an NSF-funded scientific report, Montana State ... »
  • Date: 02/13/2018
    Resource Category: Presentation Slides
    This CAISE report is designed to track and characterize sector growth, change and impact, important publications, hot topics/trends, new players, funding, and other related areas in Informal STEM Education (ISE) in 2017. The goal is to provide information and links for use by ISE professionals, science communicators, and interested stakeholders ... »
  • Date: 01/22/2018
    Resource Category: Summative
    The Crowd & The Cloud, a three-year project, developed by Passport To Knowledge and funded by the National Science Foundation, uses multimedia to engage different audiences around citizen science and crowdsourcing. The project team created four episodes of a broadcast television series, which appeared on PBS stations and via, an ... »
  • Date: 01/16/2018
    Resource Category: Peer-reviewed article
    This brief discusses the PLUM LANDING Explore Outdoors Toolkit, a new set of free, public media resources designed to help informal educators and parents infuse science learning into outdoor recreation. Developed by trusted media producer WGBH in partnership with researchers at Education Development Center (EDC), the Toolkit aims to get children ( ... »
  • Date: 01/01/2018
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. In this exploratory Change Makers project, the Concord Consortium will develop, test, and evaluate a citizen science program that ... »
  • Date: 01/01/2018
    Resource Category: Peer-reviewed article
    Charles Darwin is largely unknown and poorly understood as a historical figure. Similarly, the fundamental principles of evolution are often miss-stated, misunderstood, or entirely rejected by large numbers of Americans. Simply trying to communicate more facts about Darwin, or facts supporting the principles of evolution is inadequate; neither ... »
  • Date: 12/10/2017
    Resource Category: Peer-reviewed article
    Research suggests non-experts associate different content with the terms “global warming” and “climate change.” We test this claim with Twitter content using supervised learning software to categorize tweets by topic and explore differences between content using “global warming” and “climate change” between 1 January 2012 and 31 March 2014. ... »
  • Date: 12/01/2017
    Resource Category: Evaluation Reports
    The Exploratorium’s livestream of the August 2017 Total Solar Eclipse reached over 63 million people. Live programs in English and Spanish provided an informal learning experience outside the museum. Over 2.75 million people viewed on-demand videos on eclipse science. Sixty major media providers rebroadcast the livestream telescope feed. Edu, Inc ... »
  • Date: 12/01/2017
    Resource Category: Project Descriptions
    The ACCEYSS (Association of Collaborative Communities Equipping Youth for STEM Success) Network and Model project, an NSF INCLUDES Design and Development Launch Pilot, at Texas State University is forming a university-community partnership between interdisciplinary researchers (ACCEYSS research team), faith leaders and other community partners to ... »
  • Date: 10/05/2017
    Resource Category: Report
    The cyberlearning community in the United States brings computer scientists and learning scientists together to design and study innovative learning technologies. The Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology highlights examples of the exciting work our community is engaged in as we ... »