Search Results

Refine Your Search

Displaying Results 1 - 9 of 9
  • Hexacago Health Academy
    Date: 05/01/2015
    Resource Category: Project Descriptions
    Hexacago Health Academy (HHA) is a game-based science and health curriculum intervention. HHA engages high school students in learning about and addressing major sexual and reproductive health issues and risk behaviors. A board game, Hexacago, depicting the city of Chicago with an overlay of hexagons is the cornerstone of HHA. Students use the ... »
    Date: 01/01/2010
    Resource Category: Project Descriptions
    Safe Techniques Advance Research – Laboratory Interactive Training Environment (STAR-LITE) is an innovative laboratory safety training created by the National Institutes of Health, Office of Research Services, Division of Occupational Health and Safety, for high school and undergraduate students. The training was designed to incorporate laboratory ... »
  • Nanomedicine Explorer Interactive Multimedia Kiosk Formative Evaluation
    Date: 03/15/2009
    Resource Category: Formative
    The Nanomedicine Explorer kiosk at the Museum of Science, Boston provides opportunities to learn about nanomedicine, nanotechnology, cancer biology, new research in cancer diagnosis and therapy, and the process of medical research from bench to bedside. This report is the formative evaluation of the prototype of this kiosk, presenting the results ... »
  • K-12 Virtual Clinical Research Center & Medical Ignorance Exploratorium - Phases I & II
    Date: 03/20/2006
    Resource Category: Project Descriptions
    1. Build stepwise a prototype -Virtual Clinical Research Center- (VCRC) for K-12 learners and mentors (diverse peers, experts, and patients) by accessing, mobilizing, and linking the human and physical resources of a prototype national network of Clinical Research Centers (CRC) and translational laboratories through state-of-the-art Telemedicine ... »
  • MEDMYST: Dissemination Phase II
    Date: 09/30/2004
    Resource Category: Project Descriptions
    MEDMYST: Dissemination Phase II A Phase I grant, The Reconstructors Investigate Medical Mysteries, from the National Center for Research Resources (R25 RR15295) funded the creation and field-test of innovative web-based materials targeted for middle school students. The product has come to be known as MEDMYST.It is an episodic adventure series ... »
  • Medical Mysteries From History--The Reconstructors
    Date: 08/01/2000
    Resource Category: Project Descriptions
    We propose to leverage the power of the Internet and the appeal of on-line gaming environments for middle school students to create a new type of learning resource in science. Case histories of medical discovery will be transformed into "problem- based" multimedia mysteries for students to solve. Through prior research we have developed and field ... »
  • SIMHEALTH: System Dynamics and Health Education
    Date: 09/30/1999
    Resource Category: Project Descriptions
    This Phase I SEPA proposal supports a consortium of science and education partners that will develop System Dynamics (SD) computer models to illustrate basic health science concepts. The consortium includes Oregon Health Sciences University (OHSU), Portland Public Schools (PPS), Saturday Academy, and the Portland VA Medical Center. SD is a ... »
  • Multimedia for Middle Grades Life Science Ed Ref II
    Date: 05/17/1995
    Resource Category: Project Descriptions
    We will develop two CD-ROM based interactive multimedia resources for middle school students, based on print modules from Stanford's Middle Grades Life Science Education Curriculum project, which is funded by the national Science Foundation and Carnegie Corporation of New York. One multimedia title will cover the cardio-respiratory systems, ... »
  • Constraints on Learning in Nonprivileged Domains
    Date: 01/01/1994
    Resource Category: Research Products
    Constraints on learning, rather than being unique to evolutionarily privileged domains, may operate in nonprivileged domains as well. Understanding of the goals that strategies must meet seems to play an especially important role in these domains in constraining the strategies even before they use them. THe presente experiments showed that ... »