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  • Date: 12/31/2010
    Resource Category: Reference Materials
    Many informal science and mathematics education projects employ multiple media, but studies typically have investigated learning from a single medium, rather than multiple media. The present research, funded by the National Science Foundation, used Cyberchase(a multiple-media, informal mathematics project targeting 8-to 11-year-olds, produced by ... »
  • Date: 12/30/2010
    Resource Category: Formative
    Media MashUp (MMU) was an IMLS funded project (LG-07-08-0113 ) designed to help libraries build capacity for offering computer-based programs for youth. These programs were designed to help foster 21st Century literacy skills. The program focused on the Scratch programming language (http://scratch.mit.edu/), but also used other creative freeware ... »
  • Date: 12/01/2010
    Resource Category: Research and Evaluation Instruments
    In 2009, the Monterey Bay Aquarium began looking at new ways to interpret its Seafood Watch program. This nationwide conservation program strives to educate the public about the importance of buying sustainable seafood. As part of the program, the Aquarium publishes a printed pocket guide that lists the types of seafood consumers should buy and ... »
  • Date: 12/01/2010
    Resource Category: Report
    This paper explores the possibilities and challenges simulations pose for informal science education, focusing on three crucial opportunities: (1) Diversity of contexts, goals, and methods, (2) "Outside the box," and (3) Interest-driven, individualized learning. The paper provides an overview of games and games research, followed by an examination ... »
  • Date: 11/01/2010
    Resource Category: Reference Materials
    This report is the National Education Technology Plan (NETP) submitted by the U.S. Department of Education (ED) to Congress. It presents five goals with recommendations for states, districts, the federal government, and other stakeholders. Each goal addresses one of the five essential components of learning powered by technology: Learning, ... »
  • Date: 10/01/2010
    Resource Category: Project Descriptions
    This project's aim is to understand collaboration, cooperation, and learning in the context of a large, distributed virtual organization consisting of children and teachers building web-based simulations and animations using the Scratch software. The PIs will study the nature and patterns of cooperation in the Scratch decentralized learning ... »
  • Date: 10/01/2010
    Resource Category: Project Descriptions
    Journey to Space will be a large-scale traveling exhibition that simulates a journey to the International Space Station (ISS), allows visitors to explore the physical properties of low gravity environments, and introduces some of the engineering and technology that makes it possible to live and work in space. A collaborative project led by the ... »
  • Date: 10/01/2010
    Resource Category: Mass Media Article
    The article focuses on an educational program called Game Design Through Mentoring and Collaboration. The program is a partnership between McKinley Tech and George Mason University (GMU) in Fairfax, Virginia. Through this program the teachers ensure students understand the pathways needed for participation in the science, technology, engineering, ... »
  • Date: 10/01/2010
    Resource Category: Project Descriptions
    The Environmental Scientist-in-Residence Program will leverage NOAA s scientific assets and personnel by combining them with the creativity and educational knowledge of the pioneer hands-on science center. To do this, the program will embed NOAA scientists in a public education laboratory at the Exploratorium. Working closely with youth Explainers ... »
  • Date: 09/15/2010
    Resource Category: Project Descriptions
    The overarching purpose of the Climate Literacy Zoo Education Network is to develop and evaluate a new approach to climate change education that connects zoo visitors to polar animals currently endangered by climate change, leveraging the associative and affective pathways known to dominate decision-making. Utilizing a polar theme, the partnership ... »

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