Search Results

Refine Your Search

Displaying Results 1 - 10 of 11
  • Date: 12/30/2010
    Resource Category: Formative
    Media MashUp (MMU) was an IMLS funded project (LG-07-08-0113 ) designed to help libraries build capacity for offering computer-based programs for youth. These programs were designed to help foster 21st Century literacy skills. The program focused on the Scratch programming language (, but also used other creative freeware ... »
  • Date: 12/01/2010
    Resource Category: Research and Evaluation Instruments
    In 2009, the Monterey Bay Aquarium began looking at new ways to interpret its Seafood Watch program. This nationwide conservation program strives to educate the public about the importance of buying sustainable seafood. As part of the program, the Aquarium publishes a printed pocket guide that lists the types of seafood consumers should buy and ... »
  • Date: 11/01/2010
    Resource Category: Reference Materials
    This report is the National Education Technology Plan (NETP) submitted by the U.S. Department of Education (ED) to Congress. It presents five goals with recommendations for states, districts, the federal government, and other stakeholders. Each goal addresses one of the five essential components of learning powered by technology: Learning, ... »
  • Date: 09/15/2010
    Resource Category: Project Descriptions
    The Space Science Institute is developing an astronomy educational social game for the Facebook platform. The game uses the "sporadic play" model popular with many Facebook games, in which players take only a few actions at a time, then return to explore the results. Here players will create their own stars and planetary systems that evolve over ... »
  • Date: 09/01/2010
    Resource Category: Project Descriptions
    The Nexus of Energy, Water, and Climate: From Understanding to Action (Café +) project will develop and test two interactive board game concepts focused on energy, water, and climate with youth and adults from four highly diverse communities in New Mexico. The four primary goals of the project are to: (a) develop, play test, and implement two ... »
  • Date: 08/15/2010
    Resource Category: Project Descriptions
    Living Liquid will identify strategies for creating visualization tools that can actively engage the public with emerging research about the ocean's microbes and their impact on our planet. It addresses a critical issue for the ISE field: creating ways for visitors to ask and answer their own questions about emerging areas of science with ... »
  • Date: 08/01/2010
    Resource Category: Evaluation Reports
    This document outlines front-end and formative evaluation findings including baseline use; improving attraction and holding power and interactions; and improving interfaces. While we found that people like the globe and will stay and interact especially with the redesigned kiosk, there is still room for improvement in support for information ... »
  • Date: 07/01/2010
    Resource Category: Evaluation Reports
    The overall objective of this planning project was to examine the potential effectiveness of the Signing Science Pictionary (SSP) in increasing the ability of parents and their deaf and hard of hearing children to engage in informal science learning. To achieve this objective, research and development included four goals. 1) Design several SSP- ... »
  • Date: 07/01/2010
    Resource Category: Evaluation Reports
    PERG conducted the formative and summative evaluations of Windows on Earth, a project led by the Center for Earth and Space Science Education (CESSE) at TERC. The project included numerous partners and contributors who focused on the development of the Windows on Earth software, exhibit and website, as well as four museums who participated in the ... »
  • Date: 03/01/2010
    Resource Category: Reference Materials
    Inclusion, Disabilities, and Informal Science Learning, a report by the CAISE Access Inquiry Group, sets forth a framework for changing this inequity. This white paper offers a theoretical framework for thinking about inclusion of people with disabilities in informal science education (ISE), then reviews current practice in museums (broadly ... »