Search Results

Refine Your Search

Learning Environment

Displaying Results 1 - 10 of 52
  • Date: 11/01/2010
    Resource Category: Summative
    This report reviews the findings from The Botany of Desire summative evaluation as supported by the responses of the adult audience that viewed and gave feedback on the PBS version of the program when viewed at home. The evaluation examined the appeal, clarity, and educational impact of the program, focusing on the goals identified in the project' ... »
  • Date: 11/01/2010
    Resource Category: Front-End
    This report presents the results of a front-end exploration study conducted at Boston Children's Museum in September and November, 2010. This front-end study was designed to determine visitors' existing knowledge of the living things and natural processes in their neighborhood, and more importantly, their level(s) of interest in finding out more ... »
  • Date: 10/23/2010
    Resource Category: Summative
    The attached document describes the results of evaluation of affective and cognitive impact of the Fusion Science Theater show model. Affective gains were measured by post-show questionnaires and cognitive gains were measured by having audience members vote for their prediction to the investigation question before and after the "lesson" of the ... »
  • Date: 10/20/2010
    Resource Category: Evaluation Reports
    As part of a National Science Foundation grant for Season 8 of Cyberchase, Thirteen/WNET produced Summer Challenge broadcasts with accompanying online and offline activities to be posted weekly for eight weeks in the Summer of 2010. Summer Challenge learning opportunities included viewing broadcast and online half-hour episodes; viewing short ... »
  • Date: 10/01/2010
    Resource Category: Project Descriptions
    This 2-year program will advance the way informal ocean science education institutions reach underserved/underrepresented families by facilitating and formalizing relationships between informal science education centers and community based organizations. Project teams in five New England communities will collaborate to create a practicable, ... »
  • Date: 10/01/2010
    Resource Category: Project Descriptions
    The Miami Science Museum, in collaboration with Ideum and the Institute for Learning Innovation, is designing and developing an interactive multi-user exhibit that allows visitors to explore the global dimensions and local impacts of climate change. The exhibit will raise public understanding about the underlying science, the human causes, and the ... »
  • Date: 09/15/2010
    Resource Category: Project Descriptions
    The overarching purpose of the Climate Literacy Zoo Education Network is to develop and evaluate a new approach to climate change education that connects zoo visitors to polar animals currently endangered by climate change, leveraging the associative and affective pathways known to dominate decision-making. Utilizing a polar theme, the partnership ... »
  • Date: 09/15/2010
    Resource Category: Project Descriptions
    LOOP is the working title for a multiplatform project to promote environmental and scientific literacy about sustainability for children ages 6-9 and their families. Unlike most educational materials for this age group, the LOOP approach requires the audience to learn about the interconnectedness of environmental and human systems in a cross- ... »
  • Date: 09/15/2010
    Resource Category: Project Descriptions
    Life on Earth aims to advance (1) public understanding of the history of life on Earth and biodiversity, and (2) our knowledge of how people interact and learn from large interactive science data visualizations on multi-touch displays in public settings. Our multi-institutional project team has developed the DeepTree, the FloTree, and Build-A-Tree ... »
  • Date: 09/15/2010
    Resource Category: Project Descriptions
    PEEP and the Big Wide World, produced by WGBH, is an award-winning daily half-hour math and science television series for 3-5 year old children, complemented by an outreach campaign designed to encourage greater family involvement in children's math and science exploration. PEEP's three intended impacts are to: (1) empower families to feel more ... »

Pages