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Learning Environment

Displaying Results 1 - 10 of 96
  • Date: 03/12/2019
    Resource Category: Formative
    AHA! Island is a new project that uses animation, live-action videos, and hands-on activities to support joint engagement of children and caregivers around computational thinking concepts and practices. This research is intended to examine the extent to which the prototyped media and activity sets support the project’s learning goals. Education ... »
  • Date: 02/11/2019
    Resource Category: Conference Proceedings
    In this participatory research project, a partnership between the Kitty Andersen Youth Science Center (KAYSC) and the Department of Evaluation and Research in Learning at the Science Museum of Minnesota, participants are working to rename and reclaim theory and research methods so as to foster relevance and equity. We have renamed the theory of ... »
  • Date: 02/11/2019
    Resource Category: Conference Proceedings
    SciGirls CONNECT 2 is a three-year NSF project that examines how the gender equitable and culturally responsive strategies currently employed in the SciGirls informal STEM educational program influences middle school girls’ STEM identity formation. ... »
  • Date: 02/11/2019
    Resource Category: Conference Proceedings
    This poster explores three programs that engage underrepresented youth in physics learning through dance. ... »
  • Date: 02/11/2019
    Resource Category: Conference Proceedings
    This project created a social programmable robot to engage middle school girls in computer programming. ... »
  • Date: 11/07/2018
    Resource Category: Report
    This guide offers insight into community engagement practices and activity development from our making and equity project, Making Connections. It includes documentation and recommendations for work that is designed to engage community partners as equal partners, and is written most of all for other practitioners. ... »
  • Date: 11/01/2018
    Resource Category: Project Descriptions
    As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    The Antarctic Dinosaurs project aims to leverage the popularity and charisma of dinosaurs to inspire a new generation of polar scientists and a more STEM (Science, Technology, Engineering, Mathematics)-literate citizenry. The project, centered on a giant screen film that will reach millions of theatrical viewers across the U.S., will convey polar ... »
  • Date: 09/01/2018
    Resource Category: Project Descriptions
    This Research in Service to Practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM ... »
  • Date: 04/01/2018
    Resource Category: Peer-reviewed article
    It is a well-documented fact that women and minorities are currently underrepresented in STEM higher education degree programs and careers. As an outreach measure to these populations, we established the Hexacago Health Academy (HHA), an ongoing summer program. Structured as an informal learning environment with a strong youth initiated mentoring ... »

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