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Learning Environment

Displaying Results 1 - 10 of 199
  • Date: 12/14/2014
    Resource Category: Reference Materials
    This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, ... »
  • Date: 12/01/2014
    Resource Category: Research Products
    In informal learning environments such as museums and science centers, researchers sometimes assess the effect of learners’ experiences by looking at their engagement. In this paper, researchers Barriault and Pearson describe a framework that identifies three different levels of visitor engagement with exhibits in a science center: initiation, ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Young people's participation in informal STEM learning activities can contribute to their academic and career achievements, but these connections are infrequently explicitly recognized or cultivated. More systemic approaches to STEM education could allow for students' experiences of formal and informal STEM learning to be aligned, coordinated, and ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Based on the number of visitors annually, zoos and aquariums are among the most popular venues for informal STEM learning in the United States and the United Kingdom. Most research into the impacts of informal STEM learning experiences at zoos and aquariums has focused on short-term changes in knowledge, attitudes and behaviors. This Science ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    This is a Science Learning+ planning project that will develop a research plan for investigating how applying the principles of embodied cognition to the design of informal learning environments can support young children's (ages 2-6) engagement with, and understanding of, science topics and concepts. While it has been fairly well established that ... »
  • Date: 12/01/2014
    Resource Category: Research
    Creating Museum Media for Everyone is an NSF-funded collaborative project of the Museum of Science, the WGBH National Center for Accessible Media, Ideum, and Audience Viewpoints, to further the science museum field's understanding of ways to research, develop, and evaluate digital interactives that are inclusive of all people. As a part of this ... »
  • Date: 12/01/2014
    Resource Category: Project Descriptions
    Wilkerson Center for Colorado River Education will create "Texas Colorado River Mobile Learning Experience," a mobile learning exhibition that will teach middle school audiences about the Colorado River watershed and human interaction with water sources. The mobile interactive water science center and accompanying curriculum will build core ... »
  • Date: 11/21/2014
    Resource Category: Doctoral Dissertation
    There is growing evidence that children develop science-related interests in early childhood, before they enter school, and that these interests may have long-term implications for science participation and achievement. Although researchers have made headway in describing interest development in the preschool years, little is currently known about ... »
  • Date: 11/19/2014
    Resource Category: Summative
    "In the past several years, New England Aquarium (NEAq) renewed all exhibits, built new additions, and made substantive efforts to restructure its interpretation strategies to transform the visitor experience. With support from the Institute of Museum and Library Services (IMLS) grant #MA-06-12-0143-12, the Aquarium embarked on A New Strategy for ... »
  • Date: 11/12/2014
    Resource Category: Report
    This NSF Special Report highlights broader impacts. Scientific progress comes in all shapes and sizes. Researchers peer at the microscopic gears of genomes, scan the heavens for clues of our origins. They unearth wind-weathered fossils, labor over complex circuitry, guide students through the maze of learning. Disparate fields, researchers and ... »

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