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  • Date: 05/30/2018
    Resource Category: Evaluation Reports
    Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the ... »
  • Date: 11/01/2007
    Resource Category: Mass Media Article
    In this article, Nina Simon, an experience designer, explains why museums should pay attention to how visitors' daily interaction with technology (cell phones, YouTube, the Web, etc.) affect the way people approach museums. Simon presents three "P's"--play, personalization, and participation, each representing an attitudinal shift due to outside ... »
  • Date: 11/01/2007
    Resource Category: Mass Media Article
    In this article, Eric Siegel, director and chief content officer at the New York Hall of Science, addresses the introduction, application, benefits, and challenges of "immersive digital interactives. These are full-body, gestural, computer-enabled experiences in which visitors interact with projected images through various motion-tracking and ... »
  • Date: 11/01/2007
    Resource Category: Mass Media Article
    In this article, Jeff Stanford, public relations director at Orlando Science Center, explains how the Otronicon event introduces visitors to high-tech immersive media, including video games, much of which is developed in the Orlando area. The special event is an educational symposium, a series of video game tournaments, and a simulation exhibition ... »
  • Date: 11/01/2007
    Resource Category: Mass Media Article
    This article is based on Heather Choy's unpublished thesis, "Activating Play: Museum Learning in Game Space," which she wrote as a graduate student pursuing a master's in museum studies at John F. Kennedy University. Choy researched the rise of video games and the learning opportunities they present, particularly when adapted for museum audiences. ... »
  • Date: 11/01/2007
    Resource Category: Mass Media Article
    In this article, Marc Girard, director of exhibitions at la Cité des Sciences et de l'Industrie, Paris, France, discusses the value of immersive technology, specifically virtual reality, to better engage and educate the public. Girard highlights several recent exhibitions that integrate VR imagery and public reception to this technology. ... »
  • Date: 09/01/2005
    Resource Category: Mass Media Article
    In this article, Andrea Bandelli, an independent consultant, discusses "deliberative democracy" and Europe's "DeCiDe" (Deliberative Citizens' Debates in Science Centers and Museums) Project. Bandelli explains the goals and outcomes of the project. ... »
  • Date: 03/01/2004
    Resource Category: Mass Media Article
    In this article, Ellen Giusti, director of exhibition evaluation at the American Museum of Natural History, briefly summarizes methods and findings from a two-part formative evaluation study of "Ping!" "Ping!" is a user-activated audio beacon system designed to help blind and low-vision visitors locate and interact with museum exhibits. ... »