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Learning Environment

Displaying Results 1 - 10 of 314
  • Date: 01/01/1999
    Resource Category: Front-End
    This report presents the findings from a front-end evaluation of 1, 2, 3 Ready? Set. Go!, conducted by Randi Korn & Associates (RK&A) for the Minnesota Children's Museum. 1, 2, 3 Ready? Set. Go! is a traveling exhibition that will visit both libraries and children's museums across the country. The exhibition is being developed by the ... »
  • Date: 05/01/1998
    Resource Category: Project Descriptions
    The Minnesota Children's Museum, in collaboration with the American Library Association will develop a project to engage children ages two through seven years old and their parents in exploring mathematics through hands-on, book-based math activities in libraries and children's museums across the country. The main elements of the project are: 1. A ... »
  • Date: 11/12/2013
    Resource Category: Mass Media Article
    Children’s issues have become a greater priority on political agendas since the UN General Assembly adopted the Convention on the Rights of the Child (UNCRC). Each government has agreed to ensure that all those working with and for children understand their duties in relation to upholding children’s rights including the obligation to involve ... »
  • Date: 01/01/1996
    Resource Category: Peer-reviewed article
    This study considers the analysis of the content of the conversations of primary school groups at the animated dinosaur models in The Natural History Museum, London. The results are compared with those of the conversations of similar school groups collected at the preserved animal specimens in the museum, and live animals at London Zoo. Particular ... »
  • Date: 05/01/2010
    Resource Category: Research Products
    Collaboration efforts between educator preparation programs and children's science museums are important in assisting elementary pre-service teachers connect the theory they have learned in their classrooms with the actual practice of teaching. Elementary pre-service teachers must not only learn the science content, but how to effectively deliver ... »
  • Date: 01/01/2009
    Resource Category: Research Products
    Virtual communities have been extensively examined -- including their history, how to define them, how to design tools to support them, and how to analyze them. However, most of this research has focused on adult virtual communities, ignoring the unique considerations of virtual communities for children and youth. Young people have personal, ... »
  • Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support children's social and ... »
  • Date: 01/01/2014
    Resource Category: Project Descriptions
    The project team is developing a prototype of Thinking Time, a tablet-based app and game for early learners (ages 3- to 6-years-old) that provides cognitive training games based on neuropsychological research. Game play will be self-guided and adaptive, and will support the development of working memory, attention and impulse control, and ... »
  • Date: 01/01/2008
    Resource Category: Mass Media Article
    In this article, Joan Krevlin, Partner at BKSK Architects, discusses the "Preschool Playground" exhibition at the New York Hall of Science, where children discover the environment and learn principles of science through sensory exploration. Krevlin outlines the background, planning process, and design of the unique exhibit. ... »
  • Date: 08/15/2007
    Resource Category: Project Descriptions
    The Museum of Science (Boston) Discovery Center, MIT Early Childhood Cognition Lab, Boston Children's Museum, Indianapolis Children's Museum, Children's Museum of Richmond, and Maryland Science Center will help develop and evaluate a variety of methods to engage adults in activities that help the adults understand and apply current cognitive ... »

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