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  • Digital Programing in Informal Science Learning Settings: Current Trends and Practices
    Date: 06/26/2015
    Resource Category: Front-End
    WCS launched its electronic field trip program, Distance Learning Expeditions, in 2001 when there was tremendous interest in the educational community in the potential of videoconferencing technology for program delivery, as well as money available for the purchase of related broadcast equipment. The program grew rapidly and was successful through ... »
  • GameOn: Digital Citizens
    Date: 12/01/2014
    Resource Category: Project Descriptions
    The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school district will work together to create a series of online games and quests that will meet curriculum goals while also providing an outlet for students to ... »
  • GOAL21 Gaming Opportunities in Academic Libraries for the 21st Century
    Date: 10/01/2014
    Resource Category: Project Descriptions
    The Mabee Library at MidAmerica Nazarene University will create a Center for Games and Learning, which will be used to incorporate games in higher education curricula and academic life, with the goal of promoting skills such as collaboration, critical thinking, and strategic thinking. A cohort of faculty members will incorporate games into ... »
  • Mystic E-port Digital Classroom Summative Evaluation
    Date: 03/17/2014
    Resource Category: Summative
    A two stage summative evaluation was conducted following the launch of the Mystic Seaport for Educators website, the final output resulting from the IMLS National Leadership grant entitled Mystic E-Port Digital Classroom project. The results of four focus groups, conducted in two phases, found consistent results suggesting that the project was ... »
  • Purposeful gaming and BHL: engaging the public in improving and enhancing access to digital texts
    Date: 12/01/2013
    Resource Category: Project Descriptions
    The Missouri Botanical Garden and partners at Harvard University, Cornell University, and New York Botanical Garden will test new means of crowdsourcing to support the enhancement of content in the Biodiversity Heritage Library (BHL). The BHL is an international consortium of the world's leading natural history libraries that have collaborated to ... »
  • ALICE: A model for sustaining technology-rich Adaptive Learning Spaces and Interactive Content Environments in Libraries and Museums
    Date: 11/01/2013
    Resource Category: Project Descriptions
    The North Carolina State University Libraries and its partners will create a model framework for an interactive learning environment, applying the principles of gaming, artificial intelligence, systems automation, and experience design. Display screens, interactive applications, and computerized information systems have become almost ubiquitous ... »
  • Animated Information Literacy Advocate
    Date: 10/01/2013
    Resource Category: Project Descriptions
    The Leonard Lief Library and Department of Art at Lehman College will create an Animated Information Literacy Advocate to explore the feasibility of using animation to foster information literacy in college-­age students. Information literacy skills, including assessing information, locating sources, thinking critically, and acting ethically, are ... »
  • From Descriptive Metadata to Citation: Building a Framework for Search and Communication in Game Studies
    Date: 10/01/2013
    Resource Category: Project Descriptions
    Stanford University Library, in partnership with the University of Santa Cruz, will develop a publishable metadata scheme for digital games, including ontology and terminology, as well as a system and tools for citation of in-game events and game states. While the work of collection and preservation is underway, digital games present unique and ... »
  • National STEM Video Game Challenge
    Date: 01/01/2013
    Resource Category: Project Descriptions
    This cooperative agreement will support a program of targeted outreach, professional development and national visibility for libraries and museums as important, community-based venues for student/youth game development and STEM learning. IMLS will provide financial support amounting to $100,000 for work over the Project period of January 1, 2013 ... »
  • Learning Labs in Libraries and Museums
    Date: 04/01/2011
    Resource Category: Project Descriptions
    Funded jointly by the Institute of Museum and Library Services (IMLS) and the MacArthur Foundation, in partnership with the and Association of Science-Technology Centers (ASTC) and Urban Libraries Council (ULC), Learning Labs in Libraries and Museums supports the planning and design of 24 learning labs in libraries and museums nationwide. The ... »